// gives 20 ammo entityDef weapon_egon { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Gluon Gun" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_egon.mdl" "model_view" "models/v_egon.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "def_onFire" "projectile_egonbeam" "inv_ammo_uranium" "20" "ammoType" "ammo_uranium" "ammoRequired" "1" "act_idle" "0,1" "act_draw" "9" "act_loop" "7,8" "act_fireEnd" "1" "act_holster" "10" "fireRate" "0.2" "snd_fireStart" "Weapon_Gluon.Start" "snd_fireLoop" "Weapon_Gluon.Run" "snd_fireEnd" "Weapon_Gluon.Off" "fx_trail" "weapon_egon.trail" "fx_trail_world" "weapon_egon.trail_world" "joint_view_trail" "Gauss" "joint_world_trail" "Gauss" // HLWeapon specific "hudSlot" "3" "hudSlotPos" "2" "weight" "15" }