entityDef weapon_crowbar
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Crowbar"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_crowbar.mdl"
	"model_view"		"models/v_crowbar.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_onFire"		"projectile_crowbar"
	"inv_name"			"Crowbar"
	"ammoRequired"		"0"
	"silent_fire"		"1"

	"testDistance"		"-32"
	"failRate"			"0.5"
	"fireRate"			"0.25"
	"snd_fireFailed"	"Weapon_Crowbar.Single"

	"act_idle"			"0"
	"act_draw"			"1"
	"act_holster"		"2"
	"act_fireFailed"	"4,5,7"
	"act_fire"			"3,6,8"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"0"
	"weight"		"0"
	"crosshair"		"none"
	"ammoIcon"		"none"
}

entityDef projectile_crowbar
{
	"spawnclass"			"NSProjectile"
	"damage"				"skill:plr_crowbar"
	"is_bullet"				"1"
	"range"					"32"
	"decal_impact"			"Impact.Shot"
	"detonate_on_world" 	"1"
	"snd_hitBody"			"Weapon_Crowbar.Melee_Hit"
	"snd_hitWorld"			"Weapon_Crowbar.Melee_HitWorld"
}
