entityDef weapon_crowbar { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Crowbar" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_crowbar.mdl" "model_view" "models/v_crowbar.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_onFire" "projectile_crowbar" "inv_name" "Crowbar" "ammoRequired" "0" "silent_fire" "1" "testDistance" "-32" "failRate" "0.5" "fireRate" "0.25" "snd_fireFailed" "Weapon_Crowbar.Single" "act_idle" "0" "act_draw" "1" "act_holster" "2" "act_fireFailed" "4,5,7" "act_fire" "3,6,8" // HLWeapon specific "hudSlot" "0" "hudSlotPos" "0" "weight" "0" "crosshair" "none" "ammoIcon" "none" } entityDef projectile_crowbar { "spawnclass" "NSProjectile" "damage" "skill:plr_crowbar" "is_bullet" "1" "range" "32" "decal_impact" "Impact.Shot" "detonate_on_world" "1" "snd_hitBody" "Weapon_Crowbar.Melee_Hit" "snd_hitWorld" "Weapon_Crowbar.Melee_HitWorld" }