entityDef weapon_357 { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" ".357 Revolver" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_357.mdl" "model_view" "models/v_357.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_357" "inv_name" ".357 Revolver" "clipSize" "6" "ammoIcon" "weapon_357.ammo" "ammo2Icon" "weapon_357.ammo2" "crosshair" "weapon_357.crosshair" "icon" "weapon_357.weapon" "iconSelected" "weapon_357.weapon_s" "act_fire" "2" "act_holster" "4" "act_reload" "3" "act_draw" "5" "act_idle" "0,1,6,7" "snd_fire" "Weapon_357.Single" "snd_empty" "Weapons.Empty" "snd_reload" "Weapon_357.Reload" // HLWeapon specific "hudSlot" "1" "hudSlotPos" "1" "weight" "15" "killIcon" "d_357" } entityDef weapon_python { "inherit" "weapon_357" } entityDef projectile_357 { "inherit" "projectile_bullet_base" "damage" "skill:plr_357_bullet" } entityDef fireInfo_357 { "def_onFire" "projectile_357" "ammoType" "ammo_357" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" ".75" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" } // multiplayer variant entityDef weapon_357_mp { "inherit" "weapon_357" "view_geomset" "geomset 4 2\n" "zoomFov" "45" }