entityDef activities { "act_reset" "0" "act_idle" "1" "act_guard" "2" "act_walk" "3" "act_run" "4" "act_fly" "5" "act_swim" "6" "act_hop" "7" "act_leap" "8" "act_fall" "9" "act_land" "10" "act_strafeLeft" "11" "act_strafeRight" "12" "act_rollLeft" "13" "act_rollRight" "14" "act_turnLeft" "15" "act_turnRight" "16" "act_crouch" "17" "act_crouchIdle" "18" "act_stand" "19" "act_use" "20" "act_signal1" "21" "act_signal2" "22" "act_signal3" "23" "act_twitch" "24" "act_cower" "25" "act_smallFlinch" "26" "act_bigFlinch" "27" "act_rangeAttack1" "28" "act_rangeAttack2" "29" "act_meleeAttack1" "30" "act_meleeAttack2" "31" "act_reload" "32" "act_arm" "33" "act_disarm" "34" "act_eat" "35" "act_dieSimple" "36" "act_dieBackward" "37" "act_dieForward" "38" "act_dieViolent" "39" "act_barnacleHit" "40" "act_barnaclePull" "41" "act_barnacleChomp" "42" "act_barnacleChew" "43" "act_sleep" "44" "act_inspectFloor" "45" "act_inspectWall" "46" "act_idleAngry" "47" "act_walkHurt" "48" "act_runHurt" "49" "act_hover" "50" "act_glide" "51" "act_flyLeft" "52" "act_flyRight" "53" "act_detectScent" "54" "act_sniff" "55" "act_bite" "56" "act_threatDisplay" "57" "act_fearDisplay" "58" "act_excited" "59" "act_specialAttack1" "60" "act_specialAttack2" "61" "act_combatIdle" "62" "act_walkScared" "63" "act_runScared" "64" "act_victoryDance" "65" "act_dieHeadshot" "66" "act_dieChestshot" "67" "act_dieHutshot" "68" "act_dieBackshot" "69" "act_flinchHead" "70" "act_flinchChest" "71" "act_flinchStomach" "72" "act_flinchLeftArm" "73" "act_flinchRightArm" "74" "act_flinchLeftLeg" "75" "act_flinchRightLeg" "76" }