func_breakable.break_cinder { sample debris/bustconcrete1.wav sample debris/bustconcrete2.wav } func_breakable.break_computer { sample debris/bustmetal1.wav sample debris/bustmetal2.wav } func_breakable.break_flesh { sample debris/bustflesh1.wav sample debris/bustflesh2.wav } func_breakable.break_glass { sample debris/bustglass1.wav sample debris/bustglass2.wav } func_breakable.break_metal { sample debris/bustmetal1.wav sample debris/bustmetal2.wav } func_breakable.break_rocks { sample debris/bustconcrete1.wav sample debris/bustconcrete2.wav } func_breakable.break_tile { sample debris/bustceiling.wav } func_breakable.break_wood { sample debris/bustcrate1.wav sample debris/bustcrate2.wav }