entityDef weapon_handgrenade { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Hand Grenade" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_grenade.mdl" "inv_item" "$WEAPON_HANDGRENADE" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef projectile_handgrenade { "spawnclass" "NSProjectile" "model" "models/w_grenade.mdl" "frame" "1" "fuse" "4" "detonate_on_fuse" "1" "bounce" "1" "angular_velocity" "-350 0 0" "model_detonate" "fx_explosion.main" "snd_explode" "fx.explosion" "snd_bounce" "weapon_handgrenade.bounce" "decal_detonate" "ExplosionScorch" "def_damage" "damage_handgrenadeDirect" "def_splash_damage" "damage_handgrenadeSplash" } entityDef damage_handgrenadeDirect { "damage" "1" } entityDef damage_handgrenadeSplash { "damage" "skill:plr_hand_grenade" "radius" "250" }