entityDef weapon_357 { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" ".367 Revolver" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_357.mdl" "inv_item" "3" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_python { "spawnclass" "weapon_357" } entityDef weapon_9mmAR { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "9mm AR" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_9mmAR.mdl" "inv_item" "4" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_mp5 { "spawnclass" "weapon_9mmAR" } entityDef weapon_9mmhandgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "9mm Handgun" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_9mmhandgun.mdl" "inv_item" "2" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_glock { "spawnclass" "weapon_9mmhandgun" } entityDef weapon_crossbow { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Crossbow" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_crossbow.mdl" "inv_item" "6" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_crowbar { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Crowbar" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_crowbar.mdl" "inv_item" "1" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_egon { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Gluon Gun" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_egon.mdl" "inv_item" "9" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_gauss { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Tau Cannon" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_gauss.mdl" "inv_item" "8" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_handgrenade { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Hand Grenade" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_grenade.mdl" "inv_item" "11" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_hornetgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Hornet Gun" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_hgun.mdl" "inv_item" "10" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_rpg { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Rocket Launcher" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_rpg.mdl" "inv_item" "7" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_satchel { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Satchel" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_satchel.mdl" "inv_item" "12" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_shotgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Shotgun" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_shotgun.mdl" "inv_item" "5" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_snark { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Snark" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/w_sqknest.mdl" "frame" "1" "inv_item" "14" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" } entityDef weapon_tripmine { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Tripmine" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/v_tripmine.mdl" "body" "2" "frame" "8" "inv_item" "13" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" }