!!permu FOG !!samps 1 #include "sys/fog.h" #ifdef VERTEX_SHADER attribute vec2 v_texcoord; attribute vec4 v_colour; varying vec2 tc; varying vec4 vc; void main () { tc = v_texcoord; vc = v_colour; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER varying vec2 tc; varying vec4 vc; uniform vec4 e_colourident; void main () { vec4 diffuse_f = texture2D(s_t0, tc); gl_FragColor = fog4additive(diffuse_f * vc * e_colourident); } #endif