entityDef weapon_satchel { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Satchel" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_satchel.mdl" "model_view" "models/v_satchel.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "ammoType" "ammo_satchel" "inv_ammo_satchel" "1" "ammoRequired" "1" "def_onFire" "projectile_satchel" "detonateOnFire" "projectile_satchel" "fireRate" "1.0" "removeOnEmpty" "1" "actIdle" "0,1" "actDraw" "2" "actFire" "3" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "1" "weight" "-20" "crosshair" "none" } entityDef projectile_satchel { "spawnclass" "NSProjectile" "model" "models/w_satchel.mdl" "velocity" "274 0 0" "angular_velocity" "0 400 0" "friction" "0.8" "gravity" "0.5" "bounce" "1" "frame" "1" "mins" "-1 -1 -4" "maxs" "1 1 4" "snd_bounce" "weapon_satchel.bounce" "inherit_velocity" "1" "def_splash_damage" "damage_satchelExplosion" "model_detonate" "fx_explosion.main" "snd_explode" "fx.explosion" "decal_detonate" "ExplosionScorch" } entityDef damage_satchelExplosion { "damage" "skill:plr_satchel" "radius" "375" }