set ai_debugAlerts "0" // Show prints when AI gets alerted to a position. set ai_debugLogic "0" // Show prints when AI makes decisions regarding thinking. set ai_debugNav "0" // Show prints when AI makes decisions regarding navigation. set ai_debugScripts "0" // Show prints when AI interacts with scripted sequences. set ai_runSpeed "320" // Default run speed chosen by AI characters, in units per second. set ai_walkSpeed "150" // Default walk speed chosen by AI characters, in units per second. set ai_enable "1" // Disable AI behaviour when set. set bot_aimless "0" // Bots will not set goals for themselves when set. set bot_backspeed "133" // Bots desired maximum backwards speed. set bot_crouch "0" // Bots are all forced to move crouched. set bot_debug "0" // TODO: needs to be logLevel? set bot_developer "0" // TODO: remove? set bot_dont_shoot "0" // Bots never actually shoot. set bot_enable "1" // Bot support enabled when set. set bot_fastChat "0" // Bots will chat instantly instead of 'typing'. set bot_forwardspeed "190" // Bots desired maximum forward speed. set bot_minClients "-1" // How many player slots are to be filled, -1 is 'untouched'. set bot_noChat "0" // Bots will no longer communicate when set. set bot_pause "0" // Bots logic will be paused. set bot_prefix "" // Bot nickname prefix for newly added bots. set bot_prone "0" // Bots are all forced to move prone. set bot_sidespeed "152" // Bots desired maximum strafe speed. set bot_skill "2" // Bot version of cvar "skill". set bot_walk "0" // Bots are forced to walk slowly. set cg_chatEnabled "1" // Enable the display of chat messages. set cg_damageShake "0" // Shake the display upon taking damage. set cg_hudAspect "0" // Aspect ratio override for the HUD. 1.0 is 1:1 square, 0 is auto. set cg_muzzleDLight "1" // Enable dlights being spawned from muzzleflashes. set cg_muzzleDLightColor "1.0 0.45 0.0" // Color of muzzleflash dlights. set cg_viewZSmoothingMax "16" // Camera vertical-axis smoothing max delta threshold. set cg_viewZSmoothingMin "1" // Camera vertical-axis smoothing delta threshold. set cg_viewZSmoothingTime "0.1" // Camera vertical-axis smoothing steps. set cg_viewmodelFlip "0" // Flip the viewmodel. set cg_viewmodelFov "90" // Viewmodel field of view. set cg_viewmodelLag "0" // Viewmodel lag when camera looks around. set cg_viewmodelOffset "0 0 0" // Viewmodel offset in relative units (forward, right, up) set cg_viewmodelPass "1" // Renders viewmodel in separate drawpass (no lighting) set cg_viewmodelScale "1.0" // Viewmodel scale multiplier, affects bob as well. set cl_backspeed "400" // Client's desired backwards speed. set cl_decals "128" set cl_forwardspeed "400" // Client's desired forward speed. set cl_musicstyle "0" set cl_sidespeed "400" // Client's desired side-step speed. set con_color "255 150 0" // HUD color value, R G B, 0-255 for each channel. set dev_cornerspeed "0" // Override speed set by path_corner entities. set dev_loddistance "0" // Override distance at which func_lod entities disappear. set dev_skyscale "" // Override for the sky_camera room scale. set dsp_soundscapes "1" // Enable the use of sound scapes. set g_logLevel "2" // Game console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages set g_logTimestamps "0" // When 1, will print time stamps before the log message set g_gravity "800" // Global gravity setting. set in_zoomSensitivity "1.0" // Input sensitivity multiplier for when you're zoomed in. set logging_enabled "0" // Enable server-side logging for game specific events. set menu_helptext_size "11" set menu_intro "1" set menu_steambg "0" set menu_updating "0" set motdfile "motd.txt" set mp_allowvote "1" set mp_decals "128" set mp_flashlight "1" set mp_td_dmgToKick "300" set mp_td_dmgToWarn "200" set nav_linksize "256" set nav_radius "32" set phys_developer "0" // Shows debug prints regarding physics operations when set. set phys_impactforcescale "100" set phys_pushscale "1" set pm_accelerate "10" set pm_airaccelerate "10" set pm_airstepsize "0" set pm_boxcenter "1" set pm_boxwidth "32" set pm_crouchheight "36" set pm_crouchspeed "90" set pm_crouchviewheight "30" set pm_edgefriction "1" set pm_friction "4" set pm_gravity "800" set pm_jumpheight "265" set pm_maxviewpitch "89" set pm_minviewpitch "-89" set pm_noclipaccelerate "5" set pm_noclipspeed "500" set pm_normalheight "72" set pm_normalviewheight "64" set pm_nospeedcap "0" set pm_proneheight "0" set pm_pronespeed "40.5" set pm_proneviewheight "16" set pm_runspeed "0" set pm_stairSmoothing "1" set pm_stamina "24" set pm_staminarate "0.75" set pm_staminathreshold "4" set pm_stepsize "18" set pm_stopspeed "100" set pm_thirdPerson "0" set pm_walkspeed "270" set pm_wateraccelerate "10" set pm_waterjumpheight "350" set r_autoscale "1" // When set, will ensure the game is at 640x480 type scaling. set r_drawdecals "1" // Shows decal entities managed by the game when set. set r_pixelscale "0" // When set, will ensure the 3D rendered scene is restricted to 640x480 resolution in definition. set r_renderEntityInfo "0" // Display visual information about entities in-world. set r_showDlights "0" // Displays dynamic light representations in-world. set r_showPhysicsInfo "0" // Displays physics entity information in-world. set r_skipGlows "0" // Skip rendering of glowing sprites. set r_skipLensFlares "0" // Skip rendering of lens flares. set r_skipWorld "0" // Skip rendering of the world. set rm_unlit_additive "1" // Render entities with the 'additive' rendermode fullbright. set rm_unlit_texture "1" // Render entities with the 'texture' rendermode fullbright. set rope_debug "0" // Shows primitive debug rendering of a rope when set. set rope_fast "1" // Don't perform expensive calculations on the rope when set. set rope_maxsegments "-1" // Limit rope segments. -1 means no limit. set rope_sag "2" // Rope sagging multiplier. set rope_swing "2" // Rope swinging multiplier. set s_logLevel "2" // Sound console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages set sp_decals "128" set sv_friendlyFire "0" // Team-inflicted damage is possible when set. set sv_levelexec "1" // Will search and execute `/maps/currentmap.cfg` when set. set sv_plugins "1" // Enable the use of server-side plugins when set. set vehicle_developer "0" // Shows vehicle related debug prints when set. set vgui_color "255 170 0" // Default primary color for VGUI widgets. set vid_brightness "0" // Controls display brightness. set vid_gamma "1" // Controls gamma level. set vid_desktopgamma "0" set vid_hardwaregamma "2" set violence_ablood "1" // Enable non-human (alternative) blood. set violence_agibs "1" // Enable non-human (alternative) gibs. set violence_hblood "1" // Enable human blood. set violence_hgibs "1" // Enable human giblets. set xr_roomScale "1.0" // XR: Room scale multiplier. set xr_testInputs "0" // XR: Enable fake inputs, to debug the VR camera and weapon inputs. set xr_viewHeight "-48" // XR: Default view-height offset.