entityDef weapon_357
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		".357 Revolver"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_357.mdl"
	"model_view"		"models/v_357.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"	"fireInfo_357"
	"inv_name"		".357 Revolver"
	"clipSize"		"6"

	"ammoIcon"			"weapon_357.ammo"
	"ammo2Icon"			"weapon_357.ammo2"
	"crosshair"			"weapon_357.crosshair"
	"icon"				"weapon_357.weapon"
	"iconSelected"		"weapon_357.weapon_s"

	"act_fire"		"2"
	"act_holster"	"4"
	"act_reload"		"3"
	"act_draw"		"5"
	"act_idle"		"0,1,6,7"

	"snd_fire"		"Weapon_357.Single"
	"snd_empty"		"Weapons.Empty"
	"snd_reload"	"Weapon_357.Reload"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"1"
	"weight"		"15"
	"killIcon"		"d_357"
}

entityDef weapon_python
{
	"inherit" "weapon_357"
}

entityDef projectile_357
{
	"inherit"	"projectile_bullet_base"
	"damage"	"skill:plr_357_bullet"
}

entityDef fireInfo_357
{
	"def_onFire"		"projectile_357"
	"ammoType"			"ammo_357"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"fireRate"			".75"
	"punchAngle"		"-10 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
}

// multiplayer variant
entityDef weapon_357_mp
{
	"inherit" 		"weapon_357"
	"view_geomset"	"geomset 4 2\n"
	"zoomFov"		"45"
}
