entityDef xen_tree { "spawnclass" "NSMonster" "model" "models/tree.mdl" "netname" "Xen Tree" "health" "0" "mins" "-24 -24 0" "maxs" "24 24 188" "propdata" "actor_alien" "team" "0" "speed_walk" "0" "speed_run" "0" "def_attack_melee" "melee_xenTree_stab" "melee_range" "96" "snd_sight" "" "snd_idle" "" "snd_pain" "" "snd_death" "" "snd_melee_attack" "monster_zombie.attack" "snd_melee_attack_hit" "monster_zombie.attackhit" "snd_melee_attack_miss" "monster_zombie.attackmiss" "snd_thud" "monster_generic.thud" } entityDef melee_xenTree_stab { "damage" "skill:zombie_dmg_one_slash" "delay" "1.25f" "wait" "0.1" "attempts" "1" }