entityDef monster_hevsuit_dead { "spawnclass" "NSMonster" "model" "models/player.mdl" "body1" "1" "netname" "Dead H.E.V. Scientist" "health" "50" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "0" "propdata" "actor_human" "dead" "1" "frame" "73" "body1" "1" // Seated when "pose" equals "1" { "frame" "74" } // Stomach when "pose" equals "2" { "frame" "75" } // On Table when "pose" equals "3" { "frame" "76" } }