entityDef weapon_satchel
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Satchel"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"				"models/w_satchel.mdl"
	"inv_item"			"$WEAPON_SATCHEL"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef projectile_satchel
{
	"spawnclass"		"NSProjectile"
	"model"				"models/w_satchel.mdl"
	"velocity"			"274 0 0"
	"angular_velocity"	"0 400 0"
	"friction"			"0.8"
	"gravity"			"0.5"
	"bounce"			"1"
	"frame"				"1"
	"mins"				"-1 -1 -4"
	"maxs"				"1 1 4"
	"snd_bounce"		"weapon_satchel.bounce"
	"inherit_velocity"	"1"

	"def_splash_damage"	"damage_satchelExplosion"
	"model_detonate"	"fx_explosion.main"
	"snd_explode"		"fx.explosion"
	"decal_detonate"	"ExplosionScorch"
	
}

entityDef damage_satchelExplosion
{
	"damage"	"skill:plr_satchel"
	"radius"	"375"
}