player.fall { sample player/pl_fallpain3.wav } player.lightfall { sample player/pl_fallpain1.wav } player.die { sample fvox/flatline.wav } player.gasplight { sample misc/null.wav } player.gaspheavy { sample misc/null.wav } player.waterexit { sample misc/null.wav } player.waterenter { sample misc/null.wav }