entityDef weapon_gauss
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Tau Cannon"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_gauss.mdl"
	"model_view"		"models/v_gauss.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_gauss"
	"def_altFireInfo"	"fireInfo_gausscharge"
	"inv_ammo_uranium"	"20"
	"ammoType"			"ammo_uranium"
	"ammoRequired"		"1"
	"actIdle"			"0,1,2"
	"actDraw"			"8"
	"actHolster"		"7"
	"actLoop"			"4"
	"powerAmmo"			"1"
	"snd_fire"			"weapon_gauss.fire"

	// HLWeapon specific
	"hudSlot"		"3"
	"hudSlotPos"	"1"
	"weight"		"20"
}

entityDef projectile_gauss
{
	"spawnclass"		"HLGaussBeam"
}


entityDef projectile_gausscharge
{
	"spawnclass"		"HLGaussBeam"
	"charged"			"1"
}

entityDef fireInfo_gauss
{
	"def_onFire"	"projectile_gauss"
	"ammoPerShot" 		"2"
	"fireRate" 			".2"
	"punchAngle"		"-2 0 0"
	"actFire"			"5,6"
	"model_flash"		"sprites/muzzleflash2.spr"
}

entityDef fireInfo_gausscharge
{
	"def_onRelease"		"projectile_gausscharge"
	"ammoPerShot" 		"5"
	"fireRate" 			"2"
	"punchAngle"		"-2 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"primed_fuse"		"5"
	"actRelease"		"5,6"
	"actFire"			"3"
}
