entityDef projectile_bullet_base { "spawnclass" "NSProjectile" "is_bullet" "1" "decal_impact" "Impact.BigShot" "detonate_on_world" "1" } entityDef projectile_egonbeam { "spawnclass" "NSProjectile" "is_bullet" "1" "damage" "skill:plr_egon" "detonate_on_world" "0" }