entityDef weapon_handgrenade { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Hand Grenade" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_grenade.mdl" "model_view" "models/v_grenade.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "inv_name" "Hand Grenade" "inv_weapon" "weapon_handgrenade" "inv_ammo_handgrenade" "5" "def_onRelease" "projectile_handgrenade" "def_explode_inhand" "env_handgrenade_explodeinhand" "def_damage_inhand" "damage_handgrenadeSplash" "ammoType" "ammo_handgrenade" "ammoRequired" "1" "silent_fire" "1" "primed_fuse" "4" "removeOnEmpty" "1" "actIdle" "0,1" "actDraw" "7" "actHolster" "6" "actFire" "2" "actRelease" "3,4,5" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "0" "weight" "5" "crosshair" "none" } entityDef projectile_handgrenade { "spawnclass" "NSProjectile" "model" "models/w_grenade.mdl" "frame" "1" "fuse" "4" "detonate_on_fuse" "1" "bounce" "1" "angular_velocity" "-350 0 0" "velocity" "300 0 40" "model_detonate" "fx_explosion.main" "snd_explode" "fx.explosion" "snd_bounce" "weapon_handgrenade.bounce" "decal_detonate" "ExplosionScorch" "def_damage" "damage_handgrenadeDirect" "def_splash_damage" "damage_handgrenadeSplash" } entityDef damage_handgrenadeDirect { "damage" "1" } entityDef damage_handgrenadeSplash { "damage" "skill:plr_hand_grenade" "radius" "250" } entityDef env_handgrenade_explodeinhand { "spawnclass" "idAnimatedEntity" "model" "grenadeExplosion.prt" }