entityDef monster_barnacle { "spawnclass" "NSTalkMonster" "model" "models/barnacle.mdl" "netname" "Barnacle" "health" "0" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "2" "propdata" "actor_human" "speed_walk" "64" "speed_run" "364" // day one only }