entityDef weapon_crossbow
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Crossbow"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_crossbow.mdl"
	"model_view"		"models/v_crossbow.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"	"fireInfo_crossbow"
	"inv_name"		"Crossbow"
	"clipSize"		"5"

	"actFire"			"4"
	"actFireLast"		"6"
	"actHolster"		"10"
	"actHolsterEmpty"	"11"
	"actReload"			"7"
	"actDraw"			"8"
	"actDrawEmpty"		"9"
	"actIdle"			"0,2"
	"actIdleEmpty"		"1,3"

	"snd_fire"		"weapon_crossbow.fire"
	"snd_empty"		"weapon_crossbow.empty"
	"snd_reload"	"weapon_crossbow.reload"

	// HLWeapon specific
	"hudSlot"		"2"
	"hudSlotPos"	"2"
	"weight"		"10"
	"zoomFov"		"18"
}

entityDef fireInfo_crossbow
{
	"def_onFire"	"projectile_arrow"
	"ammoType"			"ammo_bolt"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"fireRate"			"1.0"
	"punchAngle"		"-2 0 0"
}

entityDef debris_arrow
{
	"spawnclass"		"NSProjectile"
	"model"				"models/crossbow_bolt.mdl"
}

entityDef projectile_arrow
{
	"spawnclass"		"NSProjectile"
	"model"				"models/crossbow_bolt.mdl"
	"velocity"			"2000 0 0"
	"angular_velocity"	"0 0 20"
	"mins"				"0 0 0"
	"maxs"				"0 0 0"
	"def_damage"		"damage_arrowDirect"
	"model_detonate"	"fx_spark.main"
	"snd_explode"		"fx.spark"
	"detonate_on_fuse"	"0"
	"detonate_on_death"	"1"
	"detonate_on_world"	"1"
	"detonate_on_actor"	"1"
	"projectile_debris" "debris_arrow"
	"debris_count"		"1"
	"debris_stick"		"1"
	"debris_offset"		"-16 0 0"
}

entityDef damage_arrowDirect
{
	"damage"	"skill:plr_xbow_bolt_monster"
}

entityDef projectile_arrowExplosive
{
	"inherit"			"projectile_arrow"
	"smoke_fly"			"weapon_crossbow.trail"
	"def_damage"		""
	"def_splash_damage"	"damage_arrowSplash"
	"model_detonate"	"fx_explosion.main"
	"snd_explode"		"fx.explosion"
	"decal_detonate"	"ExplosionScorch"
}

entityDef damage_arrowSplash
{
	"damage"	"skill:plr_xbow_bolt_monster"
	"radius"	"125"
}
