entityDef weapon_9mmhandgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "9mm Handgun" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_9mmhandgun.mdl" "model_view" "models/v_9mmhandgun.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_glock" "def_altFireInfo" "fireInfo_altGlock" "inv_name" "9mm Handgun" "clipSize" "17" "ammoType" "ammo_9mm" "ammoRequired" "1" "ammoPerShot" "1" "punchAngle" "-2 0 0" "actFire" "3" "actAltFire" "3" "actFireLast" "4" "actAltFireLast" "4" "actHolster" "8" "actReload" "6" "actReloadEmpty" "5" "actDraw" "7" "actIdle" "0,1,2" "snd_fire" "weapon_glock.fire" "snd_altfire" "weapon_glock.fire" "snd_empty" "weapon_glock.empty" // HLWeapon specific "hudSlot" "1" "hudSlotPos" "0" "weight" "10" } entityDef projectile_glock { "inherit" "projectile_bullet_base" "damage" "skill:plr_9mm_bullet" "spread" "0.01 0.01" } entityDef projectile_glock_fast { "inherit" "projectile_bullet_base" "damage" "skill:plr_9mm_bullet" "spread" "0.1 0.1" } entityDef fireInfo_glock { "def_onFire" "projectile_glock" "fireRate" ".3" "model_flash" "sprites/muzzleflash2.spr" } entityDef fireInfo_altGlock { "def_onFire" "projectile_glock_fast" "fireRate" ".2" "model_flash" "sprites/muzzleflash2.spr" }