entityDef monster_barney { "spawnclass" "NSTalkMonster" "model" "models/barney.mdl" "netname" "Barney" "health" "skill:barney_health" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "0" "propdata" "actor_human" "def_attack_ranged" "ranged_barney_shot" "reload_count" "18" "follow_on_use" "1" "weapon_drawn" "0" "body_on_draw" "1:2" "speed_walk" "64" "speed_run" "364" "snd_pain" "monster_barney.pain" "snd_death" "monster_barney.die" "snd_ranged_attack" "weapon_glock.fire" "snd_reload" "monster_human_grunt.reload" "snd_thud" "monster_generic.thud" "talk_answer" "!BA_ANSWER" "talk_ask" "!BA_QUESTION" "talk_ally_shoot" "!BA_SHOOT" "talk_idle" "!BA_IDLE" "talk_hearing" "!BA_HEAR" "talk_smelling" "!BA_SMELL" "talk_stare" "!BA_STARE" "talk_survived" "!BA_WOUND" "talk_wounded" "!BA_WOUND" "talk_player_ask" "!BA_QUESTION" "talk_player_greet" "!BA_HELLO" "talk_player_idle" "!BA_IDLE" "talk_player_wounded1" "!BA_CUREA" "talk_player_wounded2" "!BA_CUREB" "talk_player_wounded3" "!BA_CUREC" "talk_unfollow" "!BA_WAIT" "talk_follow" "!BA_OK" "talk_stop_follow" "!BA_STOP" "talk_deny_follow" "!BA_POK" // pre-disaster when "spawnflags" equals "256" { "follow_on_use" "0" } } entityDef ranged_barney_shot { "damage" "skill:hgrunt_pellets" "delay" "0.5" }