entityDef weapon_9mmAR
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"9mm AR"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_9mmAR.mdl"
	"inv_item"		"$WEAPON_MP5"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_mp5
{
	"spawnclass" "weapon_9mmAR"
}

entityDef projectile_ARgrenade
{
	"spawnclass"		"NSProjectile"
	"model"		"models/grenade.mdl"
	"offset"		"16 0 0"
	"velocity"		"800 0 0"
	"angular_velocity"	"-300 0 0"
	"gravity"		"0.5"
	"bounce"		"1"
	"mins"		"0 0 0"
	"maxs"		"0 0 0"
	"detonate_on_fuse"	"0"
	"detonate_on_death"	"1"
	"detonate_on_world"	"1"
	"detonate_on_actor"	"1"
	"snd_explode"		"fx.explosion"
	"model_detonate"		"fx_explosion.main"
	"decal_detonate"		"ExplosionScorch"
	"smoke_fly"		"weapon_9mmAR.nadetrail"

	"def_damage"		"damage_ARgrneadeDirect"
	"def_splash_damage"	"damage_ARgrneadeSplash"
}


entityDef damage_ARgrneadeDirect
{
	"damage"	"50"
}

entityDef damage_ARgrneadeSplash
{
	"damage"	"skill:plr_9mmAR_grenade"
	"radius"	"160"
}