entityDef weapon_357
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		".367 Revolver"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_357.mdl"
	"inv_item"		"3"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_python
{
	"spawnclass" "weapon_357"
}

entityDef weapon_9mmAR
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"9mm AR"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_9mmAR.mdl"
	"inv_item"		"4"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_mp5
{
	"spawnclass" "weapon_9mmAR"
}

entityDef weapon_9mmhandgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"9mm Handgun"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_9mmhandgun.mdl"
	"inv_item"		"2"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_glock
{
	"spawnclass" "weapon_9mmhandgun"
}

entityDef weapon_crossbow
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Crossbow"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_crossbow.mdl"
	"inv_item"		"6"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_crowbar
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Crowbar"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_crowbar.mdl"
	"inv_item"		"1"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_egon
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Gluon Gun"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_egon.mdl"
	"inv_item"		"9"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_gauss
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Tau Cannon"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_gauss.mdl"
	"inv_item"		"8"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_handgrenade
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Hand Grenade"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_grenade.mdl"
	"inv_item"		"11"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_hornetgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Hornet Gun"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_hgun.mdl"
	"inv_item"		"10"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_rpg
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Rocket Launcher"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_rpg.mdl"
	"inv_item"		"7"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_satchel
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Satchel"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_satchel.mdl"
	"inv_item"		"12"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_shotgun
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Shotgun"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_shotgun.mdl"
	"inv_item"		"5"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_snark
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Snark"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/w_sqknest.mdl"
	"frame"		"1"
	"inv_item"		"14"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}

entityDef weapon_tripmine
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Tripmine"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"		"models/v_tripmine.mdl"
	"body0"		"2"
	"body1"		"2"
	"frame"		"8"
	"inv_item"		"13"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}