r_part nadetrail { step 4 die 1 type beam emit smoke emitinterval 5 } r_part smoke { texture "particles/fteparticlefont.tga" tcoords 97 97 191 191 256 count 1 scale 24 scalefactor 1 die 2 alpha 0.02 rgbf 0.45 0.45 0.45 spawnmode ball randomvel 10 gravity -25 }