r_part main { type texturedspark texture ball tcoords 1 65 31 95 256 8 32 scale 1 count 5 scalefactor 1 alpha 0.5 die 0.4 rgb 255 180 30 blend add spawnmode ball spawnvel 256 veladd 200 gravity 600 } r_part +main { lighttime 1 lightradius 64 lightradiusfade 300 lightrgb 1.0 0.5 0.4 lightrgbfade 0.36 0.19 0.19 count 0 0 1 model "sprites/muzzleflash.spr" framestart=0 framecount=2 framerate=20 additive scalemin=0.1 scalemax=0.5 }