r_part burning { texture "textures/particles/flames" tcoords 0 0 0.125 1 1 8 0.125 count 1 scale 75 scalefactor 1 die 0.75 alpha 0.75 rgb 255 25 25 blend add spawnmode ball spawnorg 2 gravity -200 } r_part +burning { texture "textures/particles/flames" tcoords 0 0 0.125 1 1 8 0.125 count 1 scale 75 scalefactor 1 die 0.75 alpha 0.8 rgb 255 200 25 blend add spawnmode ball spawnorg 2 gravity -200 }