r_part decal { type cdecal texture "textures/decals/blood" tcoords 0 0 0.125 1 1 8 0.125 rgbf 1 1 1 scale 32 32 die 30 60 orgwrand 6 6 rotationstart -180 180 } r_part bulletimpact { type normal mode rtsmoke count 0 0 3 model "sprites/blood.spr" framestart=0 framecount=9 framerate=20 scalemin=0.25 scalemax=0.25 r=1 g=1 b=0 rgbf 0 1 0 alpha 1 scale 8 scalefactor 1 cliptype bounce die 4 4 veladd 128 gravity 500 randomvel 0 -64 64 orgwrand 6 6 6 rotationstart -180 180 } r_part +bulletimpact { count 0 0 1 model "sprites/bloodspray.spr" framestart=0 framecount=10 framerate=20 scalemin=0.25 scalemax=0.25 r=1 g=1 b=0 }