Weapon: Gauss #1

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opened 2022-04-24 23:11:03 +00:00 by xylemon · 1 comment
xylemon commented 2022-04-24 23:11:03 +00:00 (Migrated from vcs.vera-visions.com)
  • Penetration: Can penetrate up to 8 unit brushes with secondary attack
  • Sometimes the secondary attack will "come back at you"
  • Beam "changes color" (aka spam the beam sprite) the stronger the charge up, orange normally but white on full charge up.
    It might be cool to make the ball sprites also white perhaps
  • The beam ball sprites on the wall also can be very "solid" looking (aka spam the sprite)
  • The balls should have a bit more gravity to them
  • Weapon doesn't overcharge when holding secondary down

A really good demonstration of the effect:
https://www.youtube.com/watch?v=uKkJPFmDW9Q

https://www.youtube.com/watch?v=BNvyEumK9Ok

- [ ] Penetration: Can penetrate up to 8 unit brushes with secondary attack - [ ] Sometimes the secondary attack will "come back at you" - [ ] Beam "changes color" (aka spam the beam sprite) the stronger the charge up, orange normally but white on full charge up. It might be cool to make the ball sprites also white perhaps - [ ] The beam ball sprites on the wall also can be very "solid" looking (aka spam the sprite) - [ ] The balls should have a bit more gravity to them - [x] Weapon doesn't overcharge when holding secondary down A really good demonstration of the effect: https://www.youtube.com/watch?v=uKkJPFmDW9Q https://www.youtube.com/watch?v=BNvyEumK9Ok
xylemon commented 2022-04-24 23:14:09 +00:00 (Migrated from vcs.vera-visions.com)

I have videos of the gauss behaviour as well, please remind me

I have videos of the gauss behaviour as well, please remind me
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Reference: fn/valve#1
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