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f2aba72c0c
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Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
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2024-03-05 23:32:09 -08:00 |
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9d3ec2b89c
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monster_alien_grunt: Fix health value.
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2024-03-04 18:40:57 -08:00 |
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f3596f2aef
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
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2024-03-02 00:43:10 -08:00 |
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24a8c78367
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Move skill files around to the new conventions, tweak various sounds/particles and definitions.
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2024-02-23 14:00:41 -08:00 |
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a1638d3c65
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Add zpak001.pk3dir/sound/func_tracktrain.sndshd
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2024-02-13 22:52:22 -08:00 |
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b47a64b850
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Server: Fix precache of the item_weaponbox pickup sound.
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2024-01-30 00:40:03 -08:00 |
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7d27c29c07
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
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2607ee4f04
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Define EDef for monster_babycrab
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2023-07-30 10:05:24 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
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2023-07-16 22:47:01 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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70f1ed409f
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Script definition tweaks for func_breakable behaviour/sounds
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2023-05-01 05:51:20 -07:00 |
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422e57d3d8
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weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API
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2023-04-26 17:33:12 -07:00 |
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8dc3da6aac
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Add zpak001.pk3dir/sound/func_plat.sndshd
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2023-03-25 17:33:41 -07:00 |
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7bb5660f09
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Shared: Give the rest of the weapons an empty clicking sound.
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2022-08-06 11:30:41 -07:00 |
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51e9a7d851
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Shared: WEAPON_PYTHON, WEAPON_EGON, WEAPON_GAUSS, WEAPON_MP5, WEAPON_SHOTGUN and WEAPON_SNARK no longer allow for firing underwater.
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2022-08-05 14:10:04 -07:00 |
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aec649a115
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SoundDef: Define player.spraylogo.
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2022-05-12 20:36:34 -07:00 |
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d699ac570f
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WEAPON_MP5: Adjust firing rate to be closer to original HL.
WEAPON_RPG: Start with laser enabled.
WEAPON_SHOTGUN: Force reload on empty fire.
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2022-05-02 08:32:42 -07:00 |
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
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5120a63a50
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materials.txt: Remove an obsolete entry.
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2022-03-10 18:59:53 -08:00 |
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31e6ff118a
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Small update to materials_valve.txt
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2022-03-03 14:11:39 -08:00 |
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2087fae53b
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Add Xylemon's CC0-licensed material definitions file for Half-Life.
Adding over 2100 texture property definitions to make sure bullet impacts,
foot steps etc. all do a better job.
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2022-03-02 09:21:40 -08:00 |
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f53f854819
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Move in all the sound shader definitions from Nuclide's base, just with
Half-Life specific paths.
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2021-12-30 13:16:39 -08:00 |
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d042bd0233
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Added more distant sound shader stuff, because those rock.
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2021-09-12 00:14:03 +02:00 |
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4a68156699
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Sound: Add fx.explosion_dist definition for some low-freq bass.
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2021-09-02 10:11:37 +02:00 |
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24d7388580
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
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2021-08-29 17:45:33 +02:00 |
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
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b786643e43
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Add sound shader definitions for shell-eject modelevents.
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2021-03-27 09:09:44 +01:00 |
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c31b8aa595
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added waterenter and exit sound shader definitions
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2021-03-24 08:37:54 +01:00 |
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39cb0baefa
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Rename player_valve.sndshd to player.sndshd
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2021-03-15 11:32:19 +01:00 |
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88ca098c51
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Register sound shaders for gasp/water pmove sounds
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2021-03-13 04:25:28 +01:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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