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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
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2023-07-16 22:47:01 -07:00 |
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7a014d91e9
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monster_barney: specify submodel group on weapon draw
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2023-07-06 16:34:01 -07:00 |
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0eec24c7aa
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Update the body key/value pairs inside the monster edefs
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2023-06-28 14:30:17 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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0b2955695a
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Use entityDefs instead of hard-coded item pickups
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2023-05-08 11:17:52 -07:00 |
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