Commit graph

186 commits

Author SHA1 Message Date
e1d7febbf7
default.cfg: Set rate to '30000' in the hope of override outdated defaults 2023-01-07 16:59:43 -08:00
9e62ff350a
WEAPON_RPG: Gives 2 rockets on pickup. 2023-01-06 13:00:43 -08:00
512b1ac2ee
manifest.fmf: load ffmpeg plugin by default and override default chatroom name. 2023-01-05 23:36:14 -08:00
9544c98f04
Slight cleanups and cvar changes. 2023-01-05 23:35:43 -08:00
8652d02464
WEAPON_SATCHEL: Dropp satchel bbox causing issues, so compromise: make it thin, but retain the same height. 2023-01-05 23:33:33 -08:00
5a900bc834
manifest.fmf: set chatroom to 'halflife' 2022-12-30 12:09:44 -08:00
7c94b26fc8
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove
obsolete routines.
2022-12-28 16:50:29 -08:00
54f7918edc
Fix misc warnings 2022-11-30 14:25:14 -08:00
b1ce1b7bee
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc. 2022-11-22 16:31:40 -08:00
cf50584211
Player: Streamline networking code by using the new macros Nuclide provides 2022-11-08 20:35:27 -08:00
ab31ae0242
Fix player animations and attachment from not showing up since player drawing is handled much differently. 2022-11-08 20:29:10 -08:00
33853accbe
WEAPON_MP5: show the grenade icon in the obituary messages instead for the secondary fire. 2022-11-08 20:05:30 -08:00
3f1821a760
impulse 101 will now fill MP5 nades too. 2022-11-08 20:04:36 -08:00
15fa5a8f12
Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
f61c7af785
added file: manifest.fmf 2022-10-02 15:17:41 -07:00
5b9db50f2c
install_shareware_data.sh: disable track fetching for now, until Valve sorts their music licensing out 2022-09-01 09:34:18 -07:00
be16666be8
Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
522e45b1ee
WEAPON_GLOCK: Don't play idle animations when empty. 2022-08-24 14:22:19 -07:00
d579defc89
HUD_DrawWeaponSelect: Avoid crash when we've got only empty weapons and try switching. 2022-08-24 14:20:17 -07:00
a542f7d121
WEAPON_GAUSS: Adjust the force applied to the players' velocity to make jumps easier. 2022-08-15 07:03:30 -07:00
f8f9703df3
Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
21d4c7dab5
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself 2022-08-09 09:31:54 -07:00
8eb5a1fbc6
Clean up our player enumflags. 2022-08-07 14:14:16 -07:00
b0dbd92aca
WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate. 2022-08-06 12:05:51 -07:00
120e6988c4
Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times. 2022-08-06 11:39:42 -07:00
7bb5660f09
Shared: Give the rest of the weapons an empty clicking sound. 2022-08-06 11:30:41 -07:00
cf9b3353bb
HLMultiplayerRules: mp_allowmonsters is now respected. 2022-08-06 00:15:23 -07:00
c4e3745288
...facepalm. 2022-08-05 23:28:31 -07:00
64048e9b32
HUD: sanity check before calling isempty... 2022-08-05 22:36:12 -07:00
f82bef274a
WEAPON_SATCHEL: isempty had a nonsense check 2022-08-05 22:17:35 -07:00
0e4baba0cd
Client: Skip over empty weapons when scrolling through the weapon selection 2022-08-05 22:14:14 -07:00
21a1a67b84
Move the MUZZLE_ definitions over from Nuclide. As they belong here instead. 2022-08-05 14:43:04 -07:00
51e9a7d851
Shared: WEAPON_PYTHON, WEAPON_EGON, WEAPON_GAUSS, WEAPON_MP5, WEAPON_SHOTGUN and WEAPON_SNARK no longer allow for firing underwater. 2022-08-05 14:10:04 -07:00
e373af4ca5
Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
b8f2ca446f
monster_barney: Reworking some bits to deal with the new states... 2022-07-17 00:04:35 -07:00
92c2b54ef0
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:09:00 -07:00
58ef5dc162
Add mp_teamplay, mp_teamlist cvars, as well as the 'chooseteam' command because guess what, we have initial teamplay support. 2022-07-14 23:18:21 -07:00
3df43be002
Remove references to pmove_water.qc 2022-07-14 21:28:27 -07:00
454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
d15d83faa5
Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
ef43ac3f50
PMove: Define the PMOVE variables to match the WON cvar defaults. 2022-05-12 20:42:40 -07:00
aec649a115
SoundDef: Define player.spraylogo. 2022-05-12 20:36:34 -07:00
bba57cb7ef
Adjust naming against upstream. 2022-05-11 12:51:12 -07:00
ee17e3b7a4
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:15 -07:00
27028a834b
Client: Make HUD_ItemNotify use a seperate cache for old health/armor/item values. 2022-05-05 21:02:41 -07:00
f33d95f731
WEAPON_CROSSBOW: leave behind a bolt whenever appropriate. 2022-05-04 09:38:15 -07:00
df942ab5a0
WEAPON_CROSSBOW: Do hitscan/traceline based shooting when zoomed in (only in multiplayer) 2022-05-03 22:55:08 -07:00
d699ac570f
WEAPON_MP5: Adjust firing rate to be closer to original HL.
WEAPON_RPG: Start with laser enabled.
WEAPON_SHOTGUN: Force reload on empty fire.
2022-05-02 08:32:42 -07:00
7bbecdfe8f
WEAPON_MP5: Start with 50 in mag under GEARBOX. 2022-05-01 19:54:17 -07:00
78eb9a04b2
WEAPON_MP5: Randomize between the three firing animations the _right_ way 2022-05-01 19:47:05 -07:00