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d6aab4b1be
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Tripmine: This looks better
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2024-11-01 20:31:52 -07:00 |
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aaf15ea8cf
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More updates to cut monsters.
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2024-11-01 20:29:45 -07:00 |
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844f53d648
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Add back some of the cut monsters, especially with some new community documentation on them
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2024-11-01 19:30:19 -07:00 |
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e9c0ab3fc8
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Add invasion mode for testing AI, which has been expanded upon
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2024-10-31 03:53:02 -07:00 |
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4cf759db42
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Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs
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2024-10-16 22:58:21 -07:00 |
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b983d70cb4
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More decl work
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2024-09-17 12:48:09 -07:00 |
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35bbae956b
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Code fixups against latest Nuclide. Move gamerules into their own module.
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2024-09-03 12:21:03 -07:00 |
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ed877bf2bb
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* add HLWeapoNSelect class
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2024-08-14 16:12:30 -07:00 |
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34d7d48967
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More and more changes against Develop Nuclide.
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2024-08-11 13:36:25 -07:00 |
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f52e61dbd0
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weapon_{shotgun,rpg}: add punchangle
HLWeapon: draw ammo2 icon
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2024-07-26 14:51:01 -07:00 |
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9027d19fa7
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Fix textmenu actions being ifdef'd out for now
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2024-07-24 19:10:28 -07:00 |
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5a1728cf84
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Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL
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2024-07-23 18:03:22 -07:00 |
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2b300e45b0
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Move platform files over, rebuild weapons against Nuclide
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2024-06-22 00:29:51 -07:00 |
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92722445aa
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Fixes for scientist body types
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2024-03-17 18:54:41 -07:00 |
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00827d44b4
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monster_sitting_scientist: fix hitbox, and make use of sequence key.
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2024-03-06 19:32:29 -08:00 |
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f2aba72c0c
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Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
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2024-03-05 23:32:09 -08:00 |
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9d3ec2b89c
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monster_alien_grunt: Fix health value.
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2024-03-04 18:40:57 -08:00 |
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f3596f2aef
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
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2024-03-02 00:43:10 -08:00 |
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c3975f5315
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monster_human_grunt: remove the dlights from their projectiles.
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2024-02-27 12:45:35 -08:00 |
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24a8c78367
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Move skill files around to the new conventions, tweak various sounds/particles and definitions.
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2024-02-23 14:00:41 -08:00 |
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a1638d3c65
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Add zpak001.pk3dir/sound/func_tracktrain.sndshd
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2024-02-13 22:52:22 -08:00 |
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b47a64b850
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Server: Fix precache of the item_weaponbox pickup sound.
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2024-01-30 00:40:03 -08:00 |
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4e232c6875
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Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt
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2024-01-26 19:27:32 -08:00 |
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381412e4ba
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Gamerules: update player death sound def name
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2024-01-08 15:29:28 -08:00 |
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7d27c29c07
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
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fa22d59818
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Add source files for the DM level shots.
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2023-10-29 10:34:32 -07:00 |
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82e31a6538
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Every official HL map is now waypointed
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2023-10-15 21:10:25 -07:00 |
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Maxwell
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eed9faf63b
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Trail is supposed to be on the explosive bolt. It was inversed.
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2023-09-22 20:55:19 -04:00 |
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Maxwell
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9ab028abd7
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Woah there. All of the head defines were ahead by 1. Walter is now default, not Head 1. Fixed all other heads too.
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2023-09-22 18:00:13 -04:00 |
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Maxwell
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6ede261eeb
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Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models.
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2023-09-22 17:50:15 -04:00 |
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df78e8dee6
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NPC updates, added dead variants and some various fixes
|
2023-09-20 22:32:54 -07:00 |
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a2086c3de6
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Scripts: Create blood decals upon gib model impact
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2023-09-20 15:11:55 -07:00 |
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995b00eb3f
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monster_gman: Change walking speed to 77 units per second
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2023-09-20 10:39:32 -07:00 |
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b2b5bf6bb8
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monster_barney_dead: example dead monster
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2023-09-18 15:50:28 -07:00 |
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f152ffb0f8
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
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06ec2f0310
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monster_headcrab: leaping, plus noise
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2023-07-30 10:06:45 -07:00 |
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914884b9fc
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monster_alien_grunt: give hornet projectile a trail
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2023-07-30 10:06:20 -07:00 |
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6d3474b707
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WEAPON_HANDGRENADE: projectile conversion to EDef
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2023-07-30 10:06:03 -07:00 |
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98b9bb56bd
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monster_barney: define attack_ranged_range to 1024 units.
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2023-07-30 10:05:42 -07:00 |
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2607ee4f04
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Define EDef for monster_babycrab
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2023-07-30 10:05:24 -07:00 |
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f5c9583003
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EntityDefs: Give explosives some decals upon detonation
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2023-07-29 18:46:47 -07:00 |
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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
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24964d27c9
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
|
2023-07-17 11:32:59 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
|
2023-07-16 22:47:01 -07:00 |
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7a014d91e9
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monster_barney: specify submodel group on weapon draw
|
2023-07-06 16:34:01 -07:00 |
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0eec24c7aa
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Update the body key/value pairs inside the monster edefs
|
2023-06-28 14:30:17 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
|
2023-06-20 21:23:15 -07:00 |
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0b2955695a
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Use entityDefs instead of hard-coded item pickups
|
2023-05-08 11:17:52 -07:00 |
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b96929cddf
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surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks
|
2023-05-01 06:17:11 -07:00 |
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70f1ed409f
|
Script definition tweaks for func_breakable behaviour/sounds
|
2023-05-01 05:51:20 -07:00 |
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