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280484600d
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#ifdef out the GAUSS beam to VALVE so other mods compile better.
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2021-08-29 18:28:49 +02:00 |
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4635b900c6
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WEAPON_EGON: Make the beam visible across the network.
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2021-08-29 18:23:52 +02:00 |
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94523a060f
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Clean leftover reference of TRAIL_GAUSSBEAM
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2021-08-29 17:53:40 +02:00 |
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24d7388580
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
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2021-08-29 17:45:33 +02:00 |
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3ae7cda228
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install_from_cd.sh: Add CD audio ripping functionality
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2021-08-29 15:43:25 +02:00 |
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4f8c9ff3db
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Menu: Enable model preview.
Gamerules: Remove redundant game-rule check.
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2021-08-29 13:26:37 +02:00 |
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8fb85a9b1e
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Menu-FN needs a higher FTE requirement to compile now
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2021-08-12 12:37:25 +02:00 |
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ddf8a8c39b
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Define the LOGO_AVI and LOGO_STATIC materials
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2021-08-08 14:07:02 +02:00 |
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634b212542
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Add gfx/loading material wrapper
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2021-08-02 22:42:52 +02:00 |
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dc87ff1bcd
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Add note regarding custom games
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2021-08-01 12:12:26 +02:00 |
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5d44660dfa
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Gamerules: ifdef the VALVE specific bits.
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2021-08-01 11:21:58 +02:00 |
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c45b7e2b62
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Gamerules: Fraglimit now being respected, also registering mp_timelimit and
mp_fraglimit officially.
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2021-08-01 11:01:54 +02:00 |
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ed71d7a97a
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Add decoupled viewmodel effects
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2021-08-01 08:54:52 +02:00 |
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4278d1fd61
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Tweak the explosion effect to be a bit bigger, with sparks and stuff
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2021-07-19 13:43:25 +02:00 |
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141d012e9b
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Add font definition files for the new Font_LoadFont() function in Nuclide
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2021-06-26 21:46:27 +02:00 |
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fdb258af2e
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Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
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2021-06-18 09:27:27 +02:00 |
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ea81900eba
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README: Put emphasis on the fact that Singleplayer is in fact, NOT playable just yet
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2021-06-09 15:50:15 +02:00 |
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8f051dd406
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Updated the game-specific PMove code to be part of our player class
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2021-06-08 15:31:21 +02:00 |
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a2602bb131
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Fix for WEAPON_GAUSS not displaying the draw animation
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2021-05-29 12:46:32 +02:00 |
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6484cf0ff9
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Compile a menu.dat for FreeHL with GAME_DIR set to "valve"
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2021-05-28 19:36:21 +02:00 |
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d7293c8871
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Client: Separate flashlight code from player.qc.
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2021-05-22 20:36:55 +02:00 |
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66e375f117
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item_weaponbox: Support for GEARBOX ammo types
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2021-05-22 20:26:53 +02:00 |
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f9aa283592
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Weapons: Add weapon reload timers.
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2021-05-22 16:41:21 +02:00 |
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4c4be5946c
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Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
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2021-05-22 16:41:07 +02:00 |
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8dd9fad771
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README.md: Change freenode to libera.chat
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2021-05-22 16:40:43 +02:00 |
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0116364803
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item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and
placement weapons.
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2021-05-22 16:40:07 +02:00 |
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692b0eb214
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Add support for cl_himodels.
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2021-05-20 22:59:49 +02:00 |
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243b3f29bc
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Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
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2021-05-20 16:04:11 +02:00 |
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294cc00aad
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install_from_cd.sh: Don't download the 1107 pk3 as it no longer exists and it was empty anyway.
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2021-05-19 21:03:21 +02:00 |
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29c239f9f6
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install_from_cd.sh: Now downloads all of the patches accumulatively
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2021-05-19 17:58:22 +02:00 |
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7290c631d8
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Use PMove_SetSize() to get accurate bbox info.
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2021-05-16 23:12:30 +02:00 |
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7723261567
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Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
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2021-05-12 15:48:19 +02:00 |
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67191ac794
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WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fire
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2021-05-10 13:39:32 +02:00 |
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061ea05c05
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Fix precache warnings for some client-side shells. Not exactly necessary
but pleases the compiler.
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2021-05-10 13:25:57 +02:00 |
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8878715c85
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Update Animation_TimerUpdate to conform with upstream Nuclide.
Make player models run timers at the end of every predraw to ensure smooth
animation.
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2021-05-10 12:24:00 +02:00 |
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dc378c688b
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Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
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2021-05-10 11:35:48 +02:00 |
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f43ad5d661
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
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ced4cb5bf8
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Simplify prediction code with the help from upstream changes.
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2021-05-08 17:45:58 +02:00 |
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4dd9923a05
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kill some old/unused enumerations. we need to fix SendEntity() if we want
to ever use them.
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2021-05-07 13:33:38 +02:00 |
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8cc5e8c802
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Move waypoints from maps/ to data/
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2021-04-21 09:55:30 +02:00 |
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df1c90b14a
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Waypoints added for multiplayer bots on the following maps: boot_camp, crossfire, datacore, doublecross, finaltube, frenzy, lambda_bunker, snark_pit, stalkyard.
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2021-04-15 22:22:35 +02:00 |
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9201e2e131
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Just inherit the fx_spark from Nuclide's base SDK, as it's essentially the
same thing now.
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2021-04-07 12:58:29 +02:00 |
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fe4bfc455f
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Handle player model weapon attachments & animation for all the weapons!
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2021-04-06 09:20:12 +02:00 |
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07090c5780
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Get rid of Weapons_PlaySound(), it's obsolete.
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2021-04-03 14:39:16 +02:00 |
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32dff220ec
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WEAPON_HORNETGUN now uses sound shaders for the secondary fire too. Oops
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2021-04-03 14:36:55 +02:00 |
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5ad23eb22a
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
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12183f669f
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Add m_flEventFrame to the player seat struct
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2021-03-30 07:32:24 +02:00 |
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
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e536f11c74
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WEAPON_EGON: Add shake effect to the impacted region, where the beam hits
to be more close to OG Half-Life
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2021-03-29 10:13:54 +02:00 |
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b786643e43
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Add sound shader definitions for shell-eject modelevents.
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2021-03-27 09:09:44 +01:00 |
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