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9d3ec2b89c
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monster_alien_grunt: Fix health value.
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2024-03-04 18:40:57 -08:00 |
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ba23ecfab0
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FX_Corpse: change movetype to MOVETYPE_BOUNCE
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2024-03-04 11:47:31 -08:00 |
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64c793126c
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Update README.md
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2024-03-02 09:33:58 -08:00 |
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f3596f2aef
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
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2024-03-02 00:43:10 -08:00 |
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c3975f5315
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monster_human_grunt: remove the dlights from their projectiles.
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2024-02-27 12:45:35 -08:00 |
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135e97d276
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WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?)
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2024-02-27 12:44:47 -08:00 |
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24a8c78367
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Move skill files around to the new conventions, tweak various sounds/particles and definitions.
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2024-02-23 14:00:41 -08:00 |
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a1638d3c65
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Add zpak001.pk3dir/sound/func_tracktrain.sndshd
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2024-02-13 22:52:22 -08:00 |
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b47a64b850
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Server: Fix precache of the item_weaponbox pickup sound.
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2024-01-30 00:40:03 -08:00 |
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4e232c6875
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Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt
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2024-01-26 19:27:32 -08:00 |
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381412e4ba
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Gamerules: update player death sound def name
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2024-01-08 15:29:28 -08:00 |
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a8aa141778
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Client: Remove duplicate g_specmodes[] definition
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2024-01-08 15:28:44 -08:00 |
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a44c86c1a0
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Manifest: update protocol name
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2024-01-08 15:28:35 -08:00 |
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7d27c29c07
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
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a483cad84c
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Remove code that's no longer being run
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2023-11-13 10:46:42 -08:00 |
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63a407bb71
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WEAPON_EGON: Fix parameter order on Damage_Radius()
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2023-11-13 10:46:02 -08:00 |
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1be1c6bf47
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WEAPON_CROWBAR: Don't create an impact spark
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2023-11-13 10:45:41 -08:00 |
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436dbe4641
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Server: Respect mp_forcerespawn in multiplayer
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2023-11-13 10:44:32 -08:00 |
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fa22d59818
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Add source files for the DM level shots.
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2023-10-29 10:34:32 -07:00 |
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82e31a6538
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Every official HL map is now waypointed
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2023-10-15 21:10:25 -07:00 |
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64887cdabf
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Remove view.qc and modelevent.qc
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2023-10-12 14:41:00 -07:00 |
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8bf7e5a221
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Merge Maxwell's branch
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2023-09-27 14:10:31 -07:00 |
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b1365cce22
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Client: support game title fade-in
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2023-09-27 14:07:45 -07:00 |
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Maxwell
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eed9faf63b
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Trail is supposed to be on the explosive bolt. It was inversed.
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2023-09-22 20:55:19 -04:00 |
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Maxwell
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9ab028abd7
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Woah there. All of the head defines were ahead by 1. Walter is now default, not Head 1. Fixed all other heads too.
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2023-09-22 18:00:13 -04:00 |
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Maxwell
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6ede261eeb
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Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models.
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2023-09-22 17:50:15 -04:00 |
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df78e8dee6
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
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a2086c3de6
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Scripts: Create blood decals upon gib model impact
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2023-09-20 15:11:55 -07:00 |
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995b00eb3f
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monster_gman: Change walking speed to 77 units per second
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2023-09-20 10:39:32 -07:00 |
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1d00e324dc
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Client: Explicit precache of the muzzleflash models.
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2023-09-18 18:46:19 -07:00 |
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b2b5bf6bb8
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monster_barney_dead: example dead monster
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2023-09-18 15:50:28 -07:00 |
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f152ffb0f8
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
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b18c87cccb
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Adjust the flashlight a bit
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2023-07-31 17:15:46 -07:00 |
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06ec2f0310
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monster_headcrab: leaping, plus noise
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2023-07-30 10:06:45 -07:00 |
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914884b9fc
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monster_alien_grunt: give hornet projectile a trail
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2023-07-30 10:06:20 -07:00 |
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6d3474b707
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WEAPON_HANDGRENADE: projectile conversion to EDef
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2023-07-30 10:06:03 -07:00 |
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98b9bb56bd
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monster_barney: define attack_ranged_range to 1024 units.
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2023-07-30 10:05:42 -07:00 |
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2607ee4f04
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Define EDef for monster_babycrab
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2023-07-30 10:05:24 -07:00 |
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f5c9583003
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EntityDefs: Give explosives some decals upon detonation
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2023-07-29 18:46:47 -07:00 |
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e342e72160
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FX_Corpse: adjust bbox slightly, make it smaller.
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2023-07-29 18:46:01 -07:00 |
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25ac379c83
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FX_Corpse: Add server-side animation code for the model
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2023-07-29 18:01:46 -07:00 |
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aaf15a3f28
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WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs.
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2023-07-27 23:48:16 -07:00 |
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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
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24964d27c9
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
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2023-07-17 11:32:59 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
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2023-07-16 22:47:01 -07:00 |
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7a014d91e9
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monster_barney: specify submodel group on weapon draw
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2023-07-06 16:34:01 -07:00 |
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0eec24c7aa
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Update the body key/value pairs inside the monster edefs
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2023-06-28 14:30:17 -07:00 |
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6a8ac02add
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Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)
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2023-06-28 08:52:39 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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67d2f03a26
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Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now)
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2023-06-01 10:16:25 -07:00 |
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