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fe4bfc455f
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Handle player model weapon attachments & animation for all the weapons!
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2021-04-06 09:20:12 +02:00 |
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07090c5780
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Get rid of Weapons_PlaySound(), it's obsolete.
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2021-04-03 14:39:16 +02:00 |
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32dff220ec
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WEAPON_HORNETGUN now uses sound shaders for the secondary fire too. Oops
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2021-04-03 14:36:55 +02:00 |
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5ad23eb22a
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
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12183f669f
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Add m_flEventFrame to the player seat struct
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2021-03-30 07:32:24 +02:00 |
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
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e536f11c74
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WEAPON_EGON: Add shake effect to the impacted region, where the beam hits
to be more close to OG Half-Life
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2021-03-29 10:13:54 +02:00 |
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024d19d1c1
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Scoreboard: skip observers/spectators from counting height for centerscores
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2021-03-27 07:52:24 +01:00 |
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c1bea796b7
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Add spectator HUD and make the Scoreboard ignore any non player clients
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2021-03-24 07:52:10 +01:00 |
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353afa1769
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item_suit: make sure we precache item.respawn
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2021-03-23 09:17:53 +01:00 |
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bfb660db02
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Client: Add shell ejection code to WEAPON_GLOCK and WEAPON_MP5
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2021-03-17 14:35:56 +01:00 |
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85dc94b2a7
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Include draw.qc from Nuclide's base game
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2021-03-17 06:26:22 +01:00 |
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88ca098c51
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Register sound shaders for gasp/water pmove sounds
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2021-03-13 04:25:28 +01:00 |
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977b336a9b
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Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
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2021-03-11 11:12:42 +01:00 |
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9c4f63ccf2
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Merge client/input.qc and server/input.qc into shared/input.qc for reasons
regarding prediction.
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2021-03-09 11:51:13 +01:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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