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92722445aa
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Fixes for scientist body types
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2024-03-17 18:54:41 -07:00 |
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00827d44b4
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monster_sitting_scientist: fix hitbox, and make use of sequence key.
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2024-03-06 19:32:29 -08:00 |
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9d3ec2b89c
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monster_alien_grunt: Fix health value.
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2024-03-04 18:40:57 -08:00 |
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f3596f2aef
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
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2024-03-02 00:43:10 -08:00 |
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c3975f5315
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monster_human_grunt: remove the dlights from their projectiles.
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2024-02-27 12:45:35 -08:00 |
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24a8c78367
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Move skill files around to the new conventions, tweak various sounds/particles and definitions.
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2024-02-23 14:00:41 -08:00 |
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7d27c29c07
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
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Maxwell
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eed9faf63b
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Trail is supposed to be on the explosive bolt. It was inversed.
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2023-09-22 20:55:19 -04:00 |
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Maxwell
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9ab028abd7
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Woah there. All of the head defines were ahead by 1. Walter is now default, not Head 1. Fixed all other heads too.
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2023-09-22 18:00:13 -04:00 |
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Maxwell
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6ede261eeb
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Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models.
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2023-09-22 17:50:15 -04:00 |
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df78e8dee6
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NPC updates, added dead variants and some various fixes
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2023-09-20 22:32:54 -07:00 |
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995b00eb3f
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monster_gman: Change walking speed to 77 units per second
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2023-09-20 10:39:32 -07:00 |
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b2b5bf6bb8
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monster_barney_dead: example dead monster
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2023-09-18 15:50:28 -07:00 |
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f152ffb0f8
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Add more stubby entityDefs for monsters, as work began on those
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2023-09-08 09:41:05 -07:00 |
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06ec2f0310
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monster_headcrab: leaping, plus noise
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2023-07-30 10:06:45 -07:00 |
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914884b9fc
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monster_alien_grunt: give hornet projectile a trail
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2023-07-30 10:06:20 -07:00 |
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6d3474b707
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WEAPON_HANDGRENADE: projectile conversion to EDef
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2023-07-30 10:06:03 -07:00 |
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98b9bb56bd
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monster_barney: define attack_ranged_range to 1024 units.
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2023-07-30 10:05:42 -07:00 |
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2607ee4f04
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Define EDef for monster_babycrab
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2023-07-30 10:05:24 -07:00 |
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f5c9583003
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EntityDefs: Give explosives some decals upon detonation
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2023-07-29 18:46:47 -07:00 |
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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
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2023-07-16 22:47:01 -07:00 |
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7a014d91e9
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monster_barney: specify submodel group on weapon draw
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2023-07-06 16:34:01 -07:00 |
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0eec24c7aa
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Update the body key/value pairs inside the monster edefs
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2023-06-28 14:30:17 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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0b2955695a
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Use entityDefs instead of hard-coded item pickups
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2023-05-08 11:17:52 -07:00 |
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