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ddf8a8c39b
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Define the LOGO_AVI and LOGO_STATIC materials
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2021-08-08 14:07:02 +02:00 |
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634b212542
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Add gfx/loading material wrapper
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2021-08-02 22:42:52 +02:00 |
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ed71d7a97a
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Add decoupled viewmodel effects
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2021-08-01 08:54:52 +02:00 |
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141d012e9b
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Add font definition files for the new Font_LoadFont() function in Nuclide
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2021-06-26 21:46:27 +02:00 |
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8cc5e8c802
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Move waypoints from maps/ to data/
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2021-04-21 09:55:30 +02:00 |
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df1c90b14a
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Waypoints added for multiplayer bots on the following maps: boot_camp, crossfire, datacore, doublecross, finaltube, frenzy, lambda_bunker, snark_pit, stalkyard.
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2021-04-15 22:22:35 +02:00 |
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
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b786643e43
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Add sound shader definitions for shell-eject modelevents.
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2021-03-27 09:09:44 +01:00 |
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c31b8aa595
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added waterenter and exit sound shader definitions
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2021-03-24 08:37:54 +01:00 |
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39cb0baefa
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Rename player_valve.sndshd to player.sndshd
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2021-03-15 11:32:19 +01:00 |
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88ca098c51
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Register sound shaders for gasp/water pmove sounds
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2021-03-13 04:25:28 +01:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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