Commit graph

224 commits

Author SHA1 Message Date
9201e2e131 Just inherit the fx_spark from Nuclide's base SDK, as it's essentially the
same thing now.
2021-04-07 12:58:29 +02:00
fe4bfc455f Handle player model weapon attachments & animation for all the weapons! 2021-04-06 09:20:12 +02:00
07090c5780 Get rid of Weapons_PlaySound(), it's obsolete. 2021-04-03 14:39:16 +02:00
32dff220ec WEAPON_HORNETGUN now uses sound shaders for the secondary fire too. Oops 2021-04-03 14:36:55 +02:00
5ad23eb22a Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:42:24 +02:00
12183f669f Add m_flEventFrame to the player seat struct 2021-03-30 07:32:24 +02:00
eb543c189d Use the new View_AddEvent() function for handling shell ejections 2021-03-29 21:54:23 +02:00
e536f11c74 WEAPON_EGON: Add shake effect to the impacted region, where the beam hits
to be more close to OG Half-Life
2021-03-29 10:13:54 +02:00
b786643e43 Add sound shader definitions for shell-eject modelevents. 2021-03-27 09:09:44 +01:00
024d19d1c1 Scoreboard: skip observers/spectators from counting height for centerscores 2021-03-27 07:52:24 +01:00
c1c1892525 Added install scripts for CD/Steam data 2021-03-25 19:46:11 +01:00
c31b8aa595 added waterenter and exit sound shader definitions 2021-03-24 08:37:54 +01:00
c1bea796b7 Add spectator HUD and make the Scoreboard ignore any non player clients 2021-03-24 07:52:10 +01:00
134ce9006a Merge branch 'master' of github.com:eukara/freehl 2021-03-23 13:38:04 +01:00
353afa1769 item_suit: make sure we precache item.respawn 2021-03-23 09:17:53 +01:00
eukara
5911217656
Update README.md 2021-03-19 13:05:40 +01:00
bfb660db02 Client: Add shell ejection code to WEAPON_GLOCK and WEAPON_MP5 2021-03-17 14:35:56 +01:00
85dc94b2a7 Include draw.qc from Nuclide's base game 2021-03-17 06:26:22 +01:00
39cb0baefa Rename player_valve.sndshd to player.sndshd 2021-03-15 11:32:19 +01:00
88ca098c51 Register sound shaders for gasp/water pmove sounds 2021-03-13 04:25:28 +01:00
977b336a9b Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
2021-03-11 11:12:42 +01:00
9c4f63ccf2 Merge client/input.qc and server/input.qc into shared/input.qc for reasons
regarding prediction.
2021-03-09 11:51:13 +01:00
eukara
bdfd613daa
Create FUNDING.yml 2021-03-08 15:36:04 +01:00
1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00