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724caae659
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monster_scientist: Don't do pain sound when we're already dead.
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2021-09-12 00:20:09 +02:00 |
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d042bd0233
|
Added more distant sound shader stuff, because those rock.
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2021-09-12 00:14:03 +02:00 |
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aa58233974
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Spawns: Use setorigin_safe()
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2021-09-12 00:13:49 +02:00 |
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bd84d76685
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Animation jitter fix for players.
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2021-09-08 20:16:32 +02:00 |
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4a68156699
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Sound: Add fx.explosion_dist definition for some low-freq bass.
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2021-09-02 10:11:37 +02:00 |
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8535399f7b
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Update WEAPON_EGON to work with .predraw instead of CBaseFX (deprecated)
which will allow for streamlined weapon visuals for first and thirdperson
modes.
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2021-09-02 09:40:47 +02:00 |
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75b3ccd3a9
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Add install_from_cd_goty.sh for users with the GOTY CD. However this one requires WINE.
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2021-08-30 17:07:03 +02:00 |
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84b8e583ca
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WEAPON_EGON: Fix jerky animation on idle.
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2021-08-29 23:01:19 +02:00 |
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7f9f3c7d9a
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Tweak reload-timers in case we got a race condition between think and
input.
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2021-08-29 20:01:58 +02:00 |
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8d1f3d8412
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HUD: Make armor display appear from bottom to top.
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2021-08-29 19:43:09 +02:00 |
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280484600d
|
#ifdef out the GAUSS beam to VALVE so other mods compile better.
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2021-08-29 18:28:49 +02:00 |
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4635b900c6
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WEAPON_EGON: Make the beam visible across the network.
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2021-08-29 18:23:52 +02:00 |
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94523a060f
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Clean leftover reference of TRAIL_GAUSSBEAM
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2021-08-29 17:53:40 +02:00 |
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24d7388580
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
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2021-08-29 17:45:33 +02:00 |
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3ae7cda228
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install_from_cd.sh: Add CD audio ripping functionality
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2021-08-29 15:43:25 +02:00 |
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4f8c9ff3db
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Menu: Enable model preview.
Gamerules: Remove redundant game-rule check.
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2021-08-29 13:26:37 +02:00 |
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8fb85a9b1e
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Menu-FN needs a higher FTE requirement to compile now
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2021-08-12 12:37:25 +02:00 |
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ddf8a8c39b
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Define the LOGO_AVI and LOGO_STATIC materials
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2021-08-08 14:07:02 +02:00 |
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634b212542
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Add gfx/loading material wrapper
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2021-08-02 22:42:52 +02:00 |
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dc87ff1bcd
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Add note regarding custom games
|
2021-08-01 12:12:26 +02:00 |
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5d44660dfa
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Gamerules: ifdef the VALVE specific bits.
|
2021-08-01 11:21:58 +02:00 |
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c45b7e2b62
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Gamerules: Fraglimit now being respected, also registering mp_timelimit and
mp_fraglimit officially.
|
2021-08-01 11:01:54 +02:00 |
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ed71d7a97a
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Add decoupled viewmodel effects
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2021-08-01 08:54:52 +02:00 |
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4278d1fd61
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Tweak the explosion effect to be a bit bigger, with sparks and stuff
|
2021-07-19 13:43:25 +02:00 |
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141d012e9b
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Add font definition files for the new Font_LoadFont() function in Nuclide
|
2021-06-26 21:46:27 +02:00 |
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fdb258af2e
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Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
|
2021-06-18 09:27:27 +02:00 |
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ea81900eba
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README: Put emphasis on the fact that Singleplayer is in fact, NOT playable just yet
|
2021-06-09 15:50:15 +02:00 |
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8f051dd406
|
Updated the game-specific PMove code to be part of our player class
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2021-06-08 15:31:21 +02:00 |
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a2602bb131
|
Fix for WEAPON_GAUSS not displaying the draw animation
|
2021-05-29 12:46:32 +02:00 |
|
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6484cf0ff9
|
Compile a menu.dat for FreeHL with GAME_DIR set to "valve"
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2021-05-28 19:36:21 +02:00 |
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d7293c8871
|
Client: Separate flashlight code from player.qc.
|
2021-05-22 20:36:55 +02:00 |
|
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66e375f117
|
item_weaponbox: Support for GEARBOX ammo types
|
2021-05-22 20:26:53 +02:00 |
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f9aa283592
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Weapons: Add weapon reload timers.
|
2021-05-22 16:41:21 +02:00 |
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4c4be5946c
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Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
|
2021-05-22 16:41:07 +02:00 |
|
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8dd9fad771
|
README.md: Change freenode to libera.chat
|
2021-05-22 16:40:43 +02:00 |
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0116364803
|
item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and
placement weapons.
|
2021-05-22 16:40:07 +02:00 |
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692b0eb214
|
Add support for cl_himodels.
|
2021-05-20 22:59:49 +02:00 |
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243b3f29bc
|
Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
|
2021-05-20 16:04:11 +02:00 |
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294cc00aad
|
install_from_cd.sh: Don't download the 1107 pk3 as it no longer exists and it was empty anyway.
|
2021-05-19 21:03:21 +02:00 |
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29c239f9f6
|
install_from_cd.sh: Now downloads all of the patches accumulatively
|
2021-05-19 17:58:22 +02:00 |
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7290c631d8
|
Use PMove_SetSize() to get accurate bbox info.
|
2021-05-16 23:12:30 +02:00 |
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7723261567
|
Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
|
2021-05-12 15:48:19 +02:00 |
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67191ac794
|
WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fire
|
2021-05-10 13:39:32 +02:00 |
|
|
061ea05c05
|
Fix precache warnings for some client-side shells. Not exactly necessary
but pleases the compiler.
|
2021-05-10 13:25:57 +02:00 |
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8878715c85
|
Update Animation_TimerUpdate to conform with upstream Nuclide.
Make player models run timers at the end of every predraw to ensure smooth
animation.
|
2021-05-10 12:24:00 +02:00 |
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dc378c688b
|
Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
|
2021-05-10 11:35:48 +02:00 |
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f43ad5d661
|
Shared: Inherit weapon_common from Nuclide's base game
|
2021-05-10 08:16:22 +02:00 |
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ced4cb5bf8
|
Simplify prediction code with the help from upstream changes.
|
2021-05-08 17:45:58 +02:00 |
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|
4dd9923a05
|
kill some old/unused enumerations. we need to fix SendEntity() if we want
to ever use them.
|
2021-05-07 13:33:38 +02:00 |
|
|
8cc5e8c802
|
Move waypoints from maps/ to data/
|
2021-04-21 09:55:30 +02:00 |
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