Commit graph

244 commits

Author SHA1 Message Date
Maxwell
6ede261eeb Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models. 2023-09-22 17:50:15 -04:00
df78e8dee6 NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
a2086c3de6
Scripts: Create blood decals upon gib model impact 2023-09-20 15:11:55 -07:00
995b00eb3f
monster_gman: Change walking speed to 77 units per second 2023-09-20 10:39:32 -07:00
1d00e324dc
Client: Explicit precache of the muzzleflash models. 2023-09-18 18:46:19 -07:00
b2b5bf6bb8
monster_barney_dead: example dead monster 2023-09-18 15:50:28 -07:00
f152ffb0f8
Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
b18c87cccb
Adjust the flashlight a bit 2023-07-31 17:15:46 -07:00
06ec2f0310
monster_headcrab: leaping, plus noise 2023-07-30 10:06:45 -07:00
914884b9fc
monster_alien_grunt: give hornet projectile a trail 2023-07-30 10:06:20 -07:00
6d3474b707
WEAPON_HANDGRENADE: projectile conversion to EDef 2023-07-30 10:06:03 -07:00
98b9bb56bd
monster_barney: define attack_ranged_range to 1024 units. 2023-07-30 10:05:42 -07:00
2607ee4f04
Define EDef for monster_babycrab 2023-07-30 10:05:24 -07:00
f5c9583003
EntityDefs: Give explosives some decals upon detonation 2023-07-29 18:46:47 -07:00
e342e72160
FX_Corpse: adjust bbox slightly, make it smaller. 2023-07-29 18:46:01 -07:00
25ac379c83
FX_Corpse: Add server-side animation code for the model 2023-07-29 18:01:46 -07:00
aaf15a3f28
WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs. 2023-07-27 23:48:16 -07:00
753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
24964d27c9
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead 2023-07-17 11:32:59 -07:00
e49810be8b
Restructuring of monster/weapon entitydef files 2023-07-16 22:47:01 -07:00
7a014d91e9
monster_barney: specify submodel group on weapon draw 2023-07-06 16:34:01 -07:00
0eec24c7aa
Update the body key/value pairs inside the monster edefs 2023-06-28 14:30:17 -07:00
6a8ac02add
Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
67d2f03a26
Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now) 2023-06-01 10:16:25 -07:00
454313f115
Add a Radiant compatible game definition files. 2023-05-27 12:01:49 -07:00
cb2a517624
Fix the weaponbox not spawning properly in MP. 2023-05-10 14:36:46 -07:00
0b2955695a
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:17:52 -07:00
6dd45060c2
install_from_cd_goty.sh: New script that uses rewise by CYBERDEViL instead of Wine 2023-05-08 11:14:18 -07:00
b96929cddf
surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks 2023-05-01 06:17:11 -07:00
70f1ed409f
Script definition tweaks for func_breakable behaviour/sounds 2023-05-01 05:51:20 -07:00
c8ac0d596b spawn.qc remove this hack (for scientist hunt and other team mods) 2023-04-27 01:18:26 -07:00
422e57d3d8 weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API 2023-04-26 17:33:12 -07:00
15e93d619b weapon_gauss: Secondary fire improvements
- move around velocity code so it's predicted and simpler, since we can't read gamerules here a simple MP check will do for now @eukara
- make sure we fire immediately if we release secondary fire after first spin cycle, with these changes the gauss should be nearly identical to Half-Life, minus the OP damage @xylemon
2023-04-25 23:51:18 -07:00
4d111ed96e Temp fix so snark doesn't do this hilarious bug anymore 2023-04-24 22:40:13 -07:00
c68d2d7c60
Tweak the UI color defaults a little. 2023-04-03 11:16:44 -07:00
30ecbd1453
Multiplayer: Load and display a server message of the day if present. 2023-03-25 17:34:26 -07:00
8dc3da6aac
Add zpak001.pk3dir/sound/func_plat.sndshd 2023-03-25 17:33:41 -07:00
e935029c3f
Remove install_shareware_data.sh 2023-02-20 12:54:11 -08:00
2daaf2b1ad
Client: use frametime over clframetime for the bob. 2023-02-17 12:24:51 -08:00
7d58725d76
PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway. 2023-02-16 18:23:48 -08:00
9f9dd78458
Fix compiler warnings. 2023-02-14 12:54:45 -08:00
07453056a4
Remove dependency from base/src. 2023-02-12 12:54:57 -08:00
3a37d21257
item_pickup: Call respawn item sound in a separate method for sanity's sake 2023-02-07 17:35:47 -08:00
22d5b36d1c
Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
c8397d2474
Client: clamp the armor subpic size to 1.0 (fixes graphical artifacts in TFC) 2023-02-07 09:08:00 -08:00
dfeff42e6a
WEAPON_TRIPMINE: use Destroy() instead of remove() 2023-01-17 22:03:39 -08:00
ed30225de7
ITEM_SUIT: destroy when we're running on game 'bshift' 2023-01-17 22:03:29 -08:00
e152392132
Client: don't dictate g_hud_color when in TFC 2023-01-17 22:02:06 -08:00
Maxwell
4c1d6569a9 Made Gauss jumping MP only. 2023-01-17 18:39:18 -05:00