|
6d3474b707
|
WEAPON_HANDGRENADE: projectile conversion to EDef
|
2023-07-30 10:06:03 -07:00 |
|
|
98b9bb56bd
|
monster_barney: define attack_ranged_range to 1024 units.
|
2023-07-30 10:05:42 -07:00 |
|
|
2607ee4f04
|
Define EDef for monster_babycrab
|
2023-07-30 10:05:24 -07:00 |
|
|
f5c9583003
|
EntityDefs: Give explosives some decals upon detonation
|
2023-07-29 18:46:47 -07:00 |
|
|
753af7e8fb
|
Ripping things out, move most weapon projectiles into EntityDef
|
2023-07-27 23:08:26 -07:00 |
|
|
e49810be8b
|
Restructuring of monster/weapon entitydef files
|
2023-07-16 22:47:01 -07:00 |
|
|
7a014d91e9
|
monster_barney: specify submodel group on weapon draw
|
2023-07-06 16:34:01 -07:00 |
|
|
0eec24c7aa
|
Update the body key/value pairs inside the monster edefs
|
2023-06-28 14:30:17 -07:00 |
|
|
dde42e481c
|
Yank out the monster's out of the codebase. Use entityDefs instead.
|
2023-06-20 21:23:15 -07:00 |
|
|
0b2955695a
|
Use entityDefs instead of hard-coded item pickups
|
2023-05-08 11:17:52 -07:00 |
|