|
4cda2628e6
|
Extend FX_GibHuman with a dir (euler) and force parameter.
|
2022-04-05 20:46:11 -07:00 |
|
|
fdd706526f
|
Various changes to enable use of the new Touch(entity) method.
|
2022-04-03 14:06:23 -07:00 |
|
|
d1962767b4
|
Rebased against the latest Nuclide commit.
|
2022-03-15 19:34:26 -07:00 |
|
|
0293f9a441
|
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
|
2022-03-13 16:57:51 -07:00 |
|
|
8b55c8acef
|
HLMultiplayerRules: Call pl.Death() to take care of most of the work
declaring a client dead.
|
2022-03-02 20:38:29 -08:00 |
|
|
ea5ae651df
|
Clean up some warnings.
|
2022-02-01 13:38:01 -08:00 |
|
|
92f0844156
|
Creditsfont should now be marked as additive, fixes to some melee timers
in monster_alien_slave, monster_human_grunt and monster_zombie
|
2022-01-31 17:46:56 -08:00 |
|
|
beabae200d
|
Remove inclusion of gs-entbase/server/defs.h
|
2022-01-20 16:24:36 -08:00 |
|
|
b9d9a1f79a
|
Server: Add UnUse functionality, required for the new and updated
momentary_rot_button.
|
2022-01-04 21:55:40 -08:00 |
|
|
000fb34006
|
Update call to FX_Corpse_Spawn
|
2021-12-13 12:57:10 -08:00 |
|
|
e0c66406d9
|
Make use of FX_Corpse from Nuclide Base to handle body que corpses.
|
2021-12-13 11:48:33 -08:00 |
|
|
b5950c5491
|
Multiplayer rules: Don't respect fraglimit cvar if it ain't set.
|
2021-12-13 10:38:29 -08:00 |
|
|
77a4d1b388
|
mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars
to avoid confusion from anyone wondering why there's two of them
|
2021-12-12 21:04:15 -08:00 |
|
|
954867b435
|
Remove deprecated EV_CHAT_VOX. Change monster_gman to NSTalkMonster.
|
2021-10-20 01:20:11 +02:00 |
|
|
149693c735
|
Delete some junk left-over lines in some decorative NPCs
|
2021-09-30 23:32:07 +02:00 |
|
|
0c9811d3e3
|
Gamerules: Disable monster spawning in multiplayer, also fix draw being
called when the weapon is already selected.
|
2021-09-18 01:33:26 +02:00 |
|
|
c8a493fb00
|
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
|
2021-09-16 17:36:03 +02:00 |
|
|
724caae659
|
monster_scientist: Don't do pain sound when we're already dead.
|
2021-09-12 00:20:09 +02:00 |
|
|
aa58233974
|
Spawns: Use setorigin_safe()
|
2021-09-12 00:13:49 +02:00 |
|
|
7f9f3c7d9a
|
Tweak reload-timers in case we got a race condition between think and
input.
|
2021-08-29 20:01:58 +02:00 |
|
|
4f8c9ff3db
|
Menu: Enable model preview.
Gamerules: Remove redundant game-rule check.
|
2021-08-29 13:26:37 +02:00 |
|
|
5d44660dfa
|
Gamerules: ifdef the VALVE specific bits.
|
2021-08-01 11:21:58 +02:00 |
|
|
c45b7e2b62
|
Gamerules: Fraglimit now being respected, also registering mp_timelimit and
mp_fraglimit officially.
|
2021-08-01 11:01:54 +02:00 |
|
|
fdb258af2e
|
Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
|
2021-06-18 09:27:27 +02:00 |
|
|
66e375f117
|
item_weaponbox: Support for GEARBOX ammo types
|
2021-05-22 20:26:53 +02:00 |
|
|
4c4be5946c
|
Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
|
2021-05-22 16:41:07 +02:00 |
|
|
0116364803
|
item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and
placement weapons.
|
2021-05-22 16:40:07 +02:00 |
|
|
243b3f29bc
|
Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
|
2021-05-20 16:04:11 +02:00 |
|
|
7290c631d8
|
Use PMove_SetSize() to get accurate bbox info.
|
2021-05-16 23:12:30 +02:00 |
|
|
7723261567
|
Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
|
2021-05-12 15:48:19 +02:00 |
|
|
dc378c688b
|
Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
|
2021-05-10 11:35:48 +02:00 |
|
|
f43ad5d661
|
Shared: Inherit weapon_common from Nuclide's base game
|
2021-05-10 08:16:22 +02:00 |
|
|
ced4cb5bf8
|
Simplify prediction code with the help from upstream changes.
|
2021-05-08 17:45:58 +02:00 |
|
|
fe4bfc455f
|
Handle player model weapon attachments & animation for all the weapons!
|
2021-04-06 09:20:12 +02:00 |
|
|
353afa1769
|
item_suit: make sure we precache item.respawn
|
2021-03-23 09:17:53 +01:00 |
|
|
bfb660db02
|
Client: Add shell ejection code to WEAPON_GLOCK and WEAPON_MP5
|
2021-03-17 14:35:56 +01:00 |
|
|
88ca098c51
|
Register sound shaders for gasp/water pmove sounds
|
2021-03-13 04:25:28 +01:00 |
|
|
977b336a9b
|
Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
|
2021-03-11 11:12:42 +01:00 |
|
|
9c4f63ccf2
|
Merge client/input.qc and server/input.qc into shared/input.qc for reasons
regarding prediction.
|
2021-03-09 11:51:13 +01:00 |
|
|
1a25ccc334
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
|