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2b300e45b0
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Move platform files over, rebuild weapons against Nuclide
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2024-06-22 00:29:51 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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422e57d3d8
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weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API
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2023-04-26 17:33:12 -07:00 |
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7bb5660f09
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Shared: Give the rest of the weapons an empty clicking sound.
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2022-08-06 11:30:41 -07:00 |
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51e9a7d851
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Shared: WEAPON_PYTHON, WEAPON_EGON, WEAPON_GAUSS, WEAPON_MP5, WEAPON_SHOTGUN and WEAPON_SNARK no longer allow for firing underwater.
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2022-08-05 14:10:04 -07:00 |
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d699ac570f
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WEAPON_MP5: Adjust firing rate to be closer to original HL.
WEAPON_RPG: Start with laser enabled.
WEAPON_SHOTGUN: Force reload on empty fire.
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2022-05-02 08:32:42 -07:00 |
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
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d042bd0233
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Added more distant sound shader stuff, because those rock.
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2021-09-12 00:14:03 +02:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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