Commit graph

17 commits

Author SHA1 Message Date
5a1728cf84
Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL 2024-07-23 18:03:22 -07:00
2b300e45b0
Move platform files over, rebuild weapons against Nuclide 2024-06-22 00:29:51 -07:00
24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions. 2024-02-23 14:00:41 -08:00
4e232c6875
Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt 2024-01-26 19:27:32 -08:00
7d27c29c07
Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
a2086c3de6
Scripts: Create blood decals upon gib model impact 2023-09-20 15:11:55 -07:00
753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
24964d27c9
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead 2023-07-17 11:32:59 -07:00
e49810be8b
Restructuring of monster/weapon entitydef files 2023-07-16 22:47:01 -07:00
dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
b96929cddf
surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks 2023-05-01 06:17:11 -07:00
70f1ed409f
Script definition tweaks for func_breakable behaviour/sounds 2023-05-01 05:51:20 -07:00
b1ce1b7bee
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc. 2022-11-22 16:31:40 -08:00
15fa5a8f12
Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
0d24c3c0c5
Simplify halflife_scroll.shader 2022-01-03 16:54:11 -08:00
3049576c5b
Scripts: Add shader file defining halflife.wad scrolling materials. 2022-01-02 20:51:35 -08:00
1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00