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5a1728cf84
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Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL
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2024-07-23 18:03:22 -07:00 |
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2b300e45b0
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Move platform files over, rebuild weapons against Nuclide
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2024-06-22 00:29:51 -07:00 |
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24a8c78367
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Move skill files around to the new conventions, tweak various sounds/particles and definitions.
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2024-02-23 14:00:41 -08:00 |
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4e232c6875
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Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt
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2024-01-26 19:27:32 -08:00 |
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7d27c29c07
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
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a2086c3de6
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Scripts: Create blood decals upon gib model impact
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2023-09-20 15:11:55 -07:00 |
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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
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24964d27c9
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
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2023-07-17 11:32:59 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
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2023-07-16 22:47:01 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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b96929cddf
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surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks
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2023-05-01 06:17:11 -07:00 |
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70f1ed409f
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Script definition tweaks for func_breakable behaviour/sounds
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2023-05-01 05:51:20 -07:00 |
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b1ce1b7bee
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More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
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2022-11-22 16:31:40 -08:00 |
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15fa5a8f12
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
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0d24c3c0c5
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Simplify halflife_scroll.shader
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2022-01-03 16:54:11 -08:00 |
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3049576c5b
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Scripts: Add shader file defining halflife.wad scrolling materials.
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2022-01-02 20:51:35 -08:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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