Commit graph

99 commits

Author SHA1 Message Date
22d2c4b36b NPCs are now using HL:S sound shader names 2024-11-05 20:38:37 -08:00
cc74146a59 Fix gamerules against latest Nuclide, lay out some more typeInfo 2024-11-05 20:33:46 -08:00
01923a51af Giving some push to the weapons, more Source sound support 2024-11-03 01:59:46 -07:00
e04510fa50 Small decl tweaks to the Snark. 2024-11-02 02:57:20 -07:00
bac98f2f4e Fix Battery
More accurate weapons, Hivehand, Grenade, Satchel, Gauss
Make Snark work with new ACT def system
Some formatting
2024-11-02 02:49:26 -07:00
3dea668df8 Some fixes for the cut entities 2024-11-01 21:24:50 -07:00
7dea893064 More cut entity stubs 2024-11-01 21:03:44 -07:00
d6aab4b1be Tripmine: This looks better 2024-11-01 20:31:52 -07:00
aaf15ea8cf More updates to cut monsters. 2024-11-01 20:29:45 -07:00
844f53d648 Add back some of the cut monsters, especially with some new community documentation on them 2024-11-01 19:30:19 -07:00
e9c0ab3fc8 Add invasion mode for testing AI, which has been expanded upon 2024-10-31 03:53:02 -07:00
4cf759db42 Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs 2024-10-16 22:58:21 -07:00
b983d70cb4 More decl work 2024-09-17 12:48:09 -07:00
35bbae956b
Code fixups against latest Nuclide. Move gamerules into their own module. 2024-09-03 12:21:03 -07:00
ed877bf2bb
* add HLWeapoNSelect class 2024-08-14 16:12:30 -07:00
34d7d48967
More and more changes against Develop Nuclide. 2024-08-11 13:36:25 -07:00
f52e61dbd0
weapon_{shotgun,rpg}: add punchangle
HLWeapon: draw ammo2 icon
2024-07-26 14:51:01 -07:00
9027d19fa7
Fix textmenu actions being ifdef'd out for now 2024-07-24 19:10:28 -07:00
5a1728cf84
Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL 2024-07-23 18:03:22 -07:00
2b300e45b0
Move platform files over, rebuild weapons against Nuclide 2024-06-22 00:29:51 -07:00
92722445aa Fixes for scientist body types 2024-03-17 18:54:41 -07:00
00827d44b4
monster_sitting_scientist: fix hitbox, and make use of sequence key. 2024-03-06 19:32:29 -08:00
f2aba72c0c
Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
2024-03-05 23:32:09 -08:00
9d3ec2b89c
monster_alien_grunt: Fix health value. 2024-03-04 18:40:57 -08:00
f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
2024-03-02 00:43:10 -08:00
c3975f5315
monster_human_grunt: remove the dlights from their projectiles. 2024-02-27 12:45:35 -08:00
24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions. 2024-02-23 14:00:41 -08:00
a1638d3c65
Add zpak001.pk3dir/sound/func_tracktrain.sndshd 2024-02-13 22:52:22 -08:00
b47a64b850
Server: Fix precache of the item_weaponbox pickup sound. 2024-01-30 00:40:03 -08:00
4e232c6875
Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt 2024-01-26 19:27:32 -08:00
381412e4ba
Gamerules: update player death sound def name 2024-01-08 15:29:28 -08:00
7d27c29c07
Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
fa22d59818
Add source files for the DM level shots. 2023-10-29 10:34:32 -07:00
82e31a6538 Every official HL map is now waypointed 2023-10-15 21:10:25 -07:00
Maxwell
eed9faf63b Trail is supposed to be on the explosive bolt. It was inversed. 2023-09-22 20:55:19 -04:00
Maxwell
9ab028abd7 Woah there. All of the head defines were ahead by 1. Walter is now default, not Head 1. Fixed all other heads too. 2023-09-22 18:00:13 -04:00
Maxwell
6ede261eeb Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models. 2023-09-22 17:50:15 -04:00
df78e8dee6 NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
a2086c3de6
Scripts: Create blood decals upon gib model impact 2023-09-20 15:11:55 -07:00
995b00eb3f
monster_gman: Change walking speed to 77 units per second 2023-09-20 10:39:32 -07:00
b2b5bf6bb8
monster_barney_dead: example dead monster 2023-09-18 15:50:28 -07:00
f152ffb0f8
Add more stubby entityDefs for monsters, as work began on those 2023-09-08 09:41:05 -07:00
06ec2f0310
monster_headcrab: leaping, plus noise 2023-07-30 10:06:45 -07:00
914884b9fc
monster_alien_grunt: give hornet projectile a trail 2023-07-30 10:06:20 -07:00
6d3474b707
WEAPON_HANDGRENADE: projectile conversion to EDef 2023-07-30 10:06:03 -07:00
98b9bb56bd
monster_barney: define attack_ranged_range to 1024 units. 2023-07-30 10:05:42 -07:00
2607ee4f04
Define EDef for monster_babycrab 2023-07-30 10:05:24 -07:00
f5c9583003
EntityDefs: Give explosives some decals upon detonation 2023-07-29 18:46:47 -07:00
753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
24964d27c9
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead 2023-07-17 11:32:59 -07:00