|
70f1ed409f
|
Script definition tweaks for func_breakable behaviour/sounds
|
2023-05-01 05:51:20 -07:00 |
|
|
422e57d3d8
|
weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API
|
2023-04-26 17:33:12 -07:00 |
|
|
8dc3da6aac
|
Add zpak001.pk3dir/sound/func_plat.sndshd
|
2023-03-25 17:33:41 -07:00 |
|
|
7bb5660f09
|
Shared: Give the rest of the weapons an empty clicking sound.
|
2022-08-06 11:30:41 -07:00 |
|
|
51e9a7d851
|
Shared: WEAPON_PYTHON, WEAPON_EGON, WEAPON_GAUSS, WEAPON_MP5, WEAPON_SHOTGUN and WEAPON_SNARK no longer allow for firing underwater.
|
2022-08-05 14:10:04 -07:00 |
|
|
aec649a115
|
SoundDef: Define player.spraylogo.
|
2022-05-12 20:36:34 -07:00 |
|
|
d699ac570f
|
WEAPON_MP5: Adjust firing rate to be closer to original HL.
WEAPON_RPG: Start with laser enabled.
WEAPON_SHOTGUN: Force reload on empty fire.
|
2022-05-02 08:32:42 -07:00 |
|
|
0293f9a441
|
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
|
2022-03-13 16:57:51 -07:00 |
|
|
5120a63a50
|
materials.txt: Remove an obsolete entry.
|
2022-03-10 18:59:53 -08:00 |
|
|
31e6ff118a
|
Small update to materials_valve.txt
|
2022-03-03 14:11:39 -08:00 |
|
|
2087fae53b
|
Add Xylemon's CC0-licensed material definitions file for Half-Life.
Adding over 2100 texture property definitions to make sure bullet impacts,
foot steps etc. all do a better job.
|
2022-03-02 09:21:40 -08:00 |
|
|
f53f854819
|
Move in all the sound shader definitions from Nuclide's base, just with
Half-Life specific paths.
|
2021-12-30 13:16:39 -08:00 |
|
|
d042bd0233
|
Added more distant sound shader stuff, because those rock.
|
2021-09-12 00:14:03 +02:00 |
|
|
4a68156699
|
Sound: Add fx.explosion_dist definition for some low-freq bass.
|
2021-09-02 10:11:37 +02:00 |
|
|
24d7388580
|
WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
|
2021-08-29 17:45:33 +02:00 |
|
|
eb543c189d
|
Use the new View_AddEvent() function for handling shell ejections
|
2021-03-29 21:54:23 +02:00 |
|
|
b786643e43
|
Add sound shader definitions for shell-eject modelevents.
|
2021-03-27 09:09:44 +01:00 |
|
|
c31b8aa595
|
added waterenter and exit sound shader definitions
|
2021-03-24 08:37:54 +01:00 |
|
|
39cb0baefa
|
Rename player_valve.sndshd to player.sndshd
|
2021-03-15 11:32:19 +01:00 |
|
|
88ca098c51
|
Register sound shaders for gasp/water pmove sounds
|
2021-03-13 04:25:28 +01:00 |
|
|
1a25ccc334
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |
|