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06af7f9e33
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Use Font_GetID() in the places where drawfont is used.
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2021-11-04 22:49:53 +01:00 |
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065bbcd339
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Shared: Add Save/Restore function to our player class for working saves.
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2021-10-28 04:29:39 +02:00 |
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44a90e3bcf
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Move the damage indicator drawing/caching code into the client module
here from Nuclide-SDK.
|
2021-10-21 23:32:01 +02:00 |
|
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954867b435
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Remove deprecated EV_CHAT_VOX. Change monster_gman to NSTalkMonster.
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2021-10-20 01:20:11 +02:00 |
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dae98790e5
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Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2021-10-06 22:01:30 +02:00 |
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149693c735
|
Delete some junk left-over lines in some decorative NPCs
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2021-09-30 23:32:07 +02:00 |
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9b838f9898
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PMove: Adjust jumpheight. Since we removed airstepping, jumps have become
harder. This should be approximately close to the original.
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2021-09-22 21:09:35 +02:00 |
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0c9811d3e3
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Gamerules: Disable monster spawning in multiplayer, also fix draw being
called when the weapon is already selected.
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2021-09-18 01:33:26 +02:00 |
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e3dae1cc73
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WEAPON_TRIPMINE: Remove old debug print
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2021-09-16 19:26:06 +02:00 |
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287e4045de
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FX_GaussBeam: Remove old debug print
|
2021-09-16 19:22:28 +02:00 |
|
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8cccf020e5
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PMove: Set standard airstepheight to 0
|
2021-09-16 17:51:32 +02:00 |
|
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ca2c886d8e
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WEAPON_GAUSS: Fix missing ammo deduction for primary fire, add a decal
for first-impact under high-energy mode.
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2021-09-16 17:50:47 +02:00 |
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c8a493fb00
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
|
2021-09-16 17:36:03 +02:00 |
|
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fb11cb5f8f
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Remove the timer hacks I did when I was figuring out the timing
problem
|
2021-09-15 22:59:53 +02:00 |
|
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3c040996c7
|
Remove input_sequence definition.
|
2021-09-15 22:45:46 +02:00 |
|
|
724caae659
|
monster_scientist: Don't do pain sound when we're already dead.
|
2021-09-12 00:20:09 +02:00 |
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|
d042bd0233
|
Added more distant sound shader stuff, because those rock.
|
2021-09-12 00:14:03 +02:00 |
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aa58233974
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Spawns: Use setorigin_safe()
|
2021-09-12 00:13:49 +02:00 |
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bd84d76685
|
Animation jitter fix for players.
|
2021-09-08 20:16:32 +02:00 |
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4a68156699
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Sound: Add fx.explosion_dist definition for some low-freq bass.
|
2021-09-02 10:11:37 +02:00 |
|
|
8535399f7b
|
Update WEAPON_EGON to work with .predraw instead of CBaseFX (deprecated)
which will allow for streamlined weapon visuals for first and thirdperson
modes.
|
2021-09-02 09:40:47 +02:00 |
|
|
75b3ccd3a9
|
Add install_from_cd_goty.sh for users with the GOTY CD. However this one requires WINE.
|
2021-08-30 17:07:03 +02:00 |
|
|
84b8e583ca
|
WEAPON_EGON: Fix jerky animation on idle.
|
2021-08-29 23:01:19 +02:00 |
|
|
7f9f3c7d9a
|
Tweak reload-timers in case we got a race condition between think and
input.
|
2021-08-29 20:01:58 +02:00 |
|
|
8d1f3d8412
|
HUD: Make armor display appear from bottom to top.
|
2021-08-29 19:43:09 +02:00 |
|
|
280484600d
|
#ifdef out the GAUSS beam to VALVE so other mods compile better.
|
2021-08-29 18:28:49 +02:00 |
|
|
4635b900c6
|
WEAPON_EGON: Make the beam visible across the network.
|
2021-08-29 18:23:52 +02:00 |
|
|
94523a060f
|
Clean leftover reference of TRAIL_GAUSSBEAM
|
2021-08-29 17:53:40 +02:00 |
|
|
24d7388580
|
WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
|
2021-08-29 17:45:33 +02:00 |
|
|
3ae7cda228
|
install_from_cd.sh: Add CD audio ripping functionality
|
2021-08-29 15:43:25 +02:00 |
|
|
4f8c9ff3db
|
Menu: Enable model preview.
Gamerules: Remove redundant game-rule check.
|
2021-08-29 13:26:37 +02:00 |
|
|
8fb85a9b1e
|
Menu-FN needs a higher FTE requirement to compile now
|
2021-08-12 12:37:25 +02:00 |
|
|
ddf8a8c39b
|
Define the LOGO_AVI and LOGO_STATIC materials
|
2021-08-08 14:07:02 +02:00 |
|
|
634b212542
|
Add gfx/loading material wrapper
|
2021-08-02 22:42:52 +02:00 |
|
|
dc87ff1bcd
|
Add note regarding custom games
|
2021-08-01 12:12:26 +02:00 |
|
|
5d44660dfa
|
Gamerules: ifdef the VALVE specific bits.
|
2021-08-01 11:21:58 +02:00 |
|
|
c45b7e2b62
|
Gamerules: Fraglimit now being respected, also registering mp_timelimit and
mp_fraglimit officially.
|
2021-08-01 11:01:54 +02:00 |
|
|
ed71d7a97a
|
Add decoupled viewmodel effects
|
2021-08-01 08:54:52 +02:00 |
|
|
4278d1fd61
|
Tweak the explosion effect to be a bit bigger, with sparks and stuff
|
2021-07-19 13:43:25 +02:00 |
|
|
141d012e9b
|
Add font definition files for the new Font_LoadFont() function in Nuclide
|
2021-06-26 21:46:27 +02:00 |
|
|
fdb258af2e
|
Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
|
2021-06-18 09:27:27 +02:00 |
|
|
ea81900eba
|
README: Put emphasis on the fact that Singleplayer is in fact, NOT playable just yet
|
2021-06-09 15:50:15 +02:00 |
|
|
8f051dd406
|
Updated the game-specific PMove code to be part of our player class
|
2021-06-08 15:31:21 +02:00 |
|
|
a2602bb131
|
Fix for WEAPON_GAUSS not displaying the draw animation
|
2021-05-29 12:46:32 +02:00 |
|
|
6484cf0ff9
|
Compile a menu.dat for FreeHL with GAME_DIR set to "valve"
|
2021-05-28 19:36:21 +02:00 |
|
|
d7293c8871
|
Client: Separate flashlight code from player.qc.
|
2021-05-22 20:36:55 +02:00 |
|
|
66e375f117
|
item_weaponbox: Support for GEARBOX ammo types
|
2021-05-22 20:26:53 +02:00 |
|
|
f9aa283592
|
Weapons: Add weapon reload timers.
|
2021-05-22 16:41:21 +02:00 |
|
|
4c4be5946c
|
Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
|
2021-05-22 16:41:07 +02:00 |
|
|
8dd9fad771
|
README.md: Change freenode to libera.chat
|
2021-05-22 16:40:43 +02:00 |
|