|
e9c0ab3fc8
|
Add invasion mode for testing AI, which has been expanded upon
|
2024-10-31 03:53:02 -07:00 |
|
|
4cf759db42
|
Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs
|
2024-10-16 22:58:21 -07:00 |
|
|
b983d70cb4
|
More decl work
|
2024-09-17 12:48:09 -07:00 |
|
|
35bbae956b
|
Code fixups against latest Nuclide. Move gamerules into their own module.
|
2024-09-03 12:21:03 -07:00 |
|
|
4dba3af403
|
Merge pmove.qc into player.qc
|
2024-08-16 19:36:31 -07:00 |
|
|
ed877bf2bb
|
* add HLWeapoNSelect class
|
2024-08-14 16:12:30 -07:00 |
|
|
34d7d48967
|
More and more changes against Develop Nuclide.
|
2024-08-11 13:36:25 -07:00 |
|
|
3906dadddc
|
HLSprite_Init: TFC weapons start with 'tf_weapon' so we gotta search for those too
|
2024-07-26 17:16:50 -07:00 |
|
|
f52e61dbd0
|
weapon_{shotgun,rpg}: add punchangle
HLWeapon: draw ammo2 icon
|
2024-07-26 14:51:01 -07:00 |
|
|
9027d19fa7
|
Fix textmenu actions being ifdef'd out for now
|
2024-07-24 19:10:28 -07:00 |
|
|
c2e9c9007b
|
Add missing prototype for HUD_SlotSelect. Which will be removed anyway.
|
2024-07-24 09:16:08 -07:00 |
|
|
5a1728cf84
|
Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL
|
2024-07-23 18:03:22 -07:00 |
|
|
2b300e45b0
|
Move platform files over, rebuild weapons against Nuclide
|
2024-06-22 00:29:51 -07:00 |
|
|
d33059c516
|
HLMultiplayerRules: Fix some warnings.
|
2024-03-06 19:38:57 -08:00 |
|
|
42f7c82029
|
FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc.
|
2024-03-06 19:09:40 -08:00 |
|
|
153a711955
|
HLMultiplayerRules: Support death animation variations.
|
2024-03-06 19:03:26 -08:00 |
|
|
d66bc506ca
|
Client: Suit pickup will now supress excess notifications.
|
2024-03-06 19:01:26 -08:00 |
|
|
5324616382
|
Client: add a subtle tint to the damage display. Set cg_damageFill to tweak.
|
2024-03-06 18:59:29 -08:00 |
|
|
f2aba72c0c
|
Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
|
2024-03-05 23:32:09 -08:00 |
|
|
9d3ec2b89c
|
monster_alien_grunt: Fix health value.
|
2024-03-04 18:40:57 -08:00 |
|
|
ba23ecfab0
|
FX_Corpse: change movetype to MOVETYPE_BOUNCE
|
2024-03-04 11:47:31 -08:00 |
|
|
f3596f2aef
|
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
|
2024-03-02 00:43:10 -08:00 |
|
|
135e97d276
|
WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?)
|
2024-02-27 12:44:47 -08:00 |
|
|
24a8c78367
|
Move skill files around to the new conventions, tweak various sounds/particles and definitions.
|
2024-02-23 14:00:41 -08:00 |
|
|
b47a64b850
|
Server: Fix precache of the item_weaponbox pickup sound.
|
2024-01-30 00:40:03 -08:00 |
|
|
4e232c6875
|
Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt
|
2024-01-26 19:27:32 -08:00 |
|
|
381412e4ba
|
Gamerules: update player death sound def name
|
2024-01-08 15:29:28 -08:00 |
|
|
a8aa141778
|
Client: Remove duplicate g_specmodes[] definition
|
2024-01-08 15:28:44 -08:00 |
|
|
7d27c29c07
|
Updates to the sound definitions and other minor fixes against upstream Nuclide.
|
2023-11-17 19:44:34 -08:00 |
|
|
a483cad84c
|
Remove code that's no longer being run
|
2023-11-13 10:46:42 -08:00 |
|
|
63a407bb71
|
WEAPON_EGON: Fix parameter order on Damage_Radius()
|
2023-11-13 10:46:02 -08:00 |
|
|
1be1c6bf47
|
WEAPON_CROWBAR: Don't create an impact spark
|
2023-11-13 10:45:41 -08:00 |
|
|
436dbe4641
|
Server: Respect mp_forcerespawn in multiplayer
|
2023-11-13 10:44:32 -08:00 |
|
|
64887cdabf
|
Remove view.qc and modelevent.qc
|
2023-10-12 14:41:00 -07:00 |
|
|
b1365cce22
|
Client: support game title fade-in
|
2023-09-27 14:07:45 -07:00 |
|
|
1d00e324dc
|
Client: Explicit precache of the muzzleflash models.
|
2023-09-18 18:46:19 -07:00 |
|
|
b18c87cccb
|
Adjust the flashlight a bit
|
2023-07-31 17:15:46 -07:00 |
|
|
6d3474b707
|
WEAPON_HANDGRENADE: projectile conversion to EDef
|
2023-07-30 10:06:03 -07:00 |
|
|
e342e72160
|
FX_Corpse: adjust bbox slightly, make it smaller.
|
2023-07-29 18:46:01 -07:00 |
|
|
25ac379c83
|
FX_Corpse: Add server-side animation code for the model
|
2023-07-29 18:01:46 -07:00 |
|
|
aaf15a3f28
|
WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs.
|
2023-07-27 23:48:16 -07:00 |
|
|
753af7e8fb
|
Ripping things out, move most weapon projectiles into EntityDef
|
2023-07-27 23:08:26 -07:00 |
|
|
24964d27c9
|
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
|
2023-07-17 11:32:59 -07:00 |
|
|
e49810be8b
|
Restructuring of monster/weapon entitydef files
|
2023-07-16 22:47:01 -07:00 |
|
|
6a8ac02add
|
Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)
|
2023-06-28 08:52:39 -07:00 |
|
|
dde42e481c
|
Yank out the monster's out of the codebase. Use entityDefs instead.
|
2023-06-20 21:23:15 -07:00 |
|
|
67d2f03a26
|
Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now)
|
2023-06-01 10:16:25 -07:00 |
|
|
cb2a517624
|
Fix the weaponbox not spawning properly in MP.
|
2023-05-10 14:36:46 -07:00 |
|
|
0b2955695a
|
Use entityDefs instead of hard-coded item pickups
|
2023-05-08 11:17:52 -07:00 |
|
|
70f1ed409f
|
Script definition tweaks for func_breakable behaviour/sounds
|
2023-05-01 05:51:20 -07:00 |
|