Commit graph

227 commits

Author SHA1 Message Date
e9c0ab3fc8 Add invasion mode for testing AI, which has been expanded upon 2024-10-31 03:53:02 -07:00
4cf759db42 Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs 2024-10-16 22:58:21 -07:00
b983d70cb4 More decl work 2024-09-17 12:48:09 -07:00
35bbae956b
Code fixups against latest Nuclide. Move gamerules into their own module. 2024-09-03 12:21:03 -07:00
4dba3af403
Merge pmove.qc into player.qc 2024-08-16 19:36:31 -07:00
ed877bf2bb
* add HLWeapoNSelect class 2024-08-14 16:12:30 -07:00
34d7d48967
More and more changes against Develop Nuclide. 2024-08-11 13:36:25 -07:00
3906dadddc
HLSprite_Init: TFC weapons start with 'tf_weapon' so we gotta search for those too 2024-07-26 17:16:50 -07:00
f52e61dbd0
weapon_{shotgun,rpg}: add punchangle
HLWeapon: draw ammo2 icon
2024-07-26 14:51:01 -07:00
9027d19fa7
Fix textmenu actions being ifdef'd out for now 2024-07-24 19:10:28 -07:00
c2e9c9007b
Add missing prototype for HUD_SlotSelect. Which will be removed anyway. 2024-07-24 09:16:08 -07:00
5a1728cf84
Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL 2024-07-23 18:03:22 -07:00
2b300e45b0
Move platform files over, rebuild weapons against Nuclide 2024-06-22 00:29:51 -07:00
d33059c516
HLMultiplayerRules: Fix some warnings. 2024-03-06 19:38:57 -08:00
42f7c82029
FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc. 2024-03-06 19:09:40 -08:00
153a711955
HLMultiplayerRules: Support death animation variations. 2024-03-06 19:03:26 -08:00
d66bc506ca
Client: Suit pickup will now supress excess notifications. 2024-03-06 19:01:26 -08:00
5324616382
Client: add a subtle tint to the damage display. Set cg_damageFill to tweak. 2024-03-06 18:59:29 -08:00
f2aba72c0c
Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
2024-03-05 23:32:09 -08:00
9d3ec2b89c
monster_alien_grunt: Fix health value. 2024-03-04 18:40:57 -08:00
ba23ecfab0
FX_Corpse: change movetype to MOVETYPE_BOUNCE 2024-03-04 11:47:31 -08:00
f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
2024-03-02 00:43:10 -08:00
135e97d276
WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?) 2024-02-27 12:44:47 -08:00
24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions. 2024-02-23 14:00:41 -08:00
b47a64b850
Server: Fix precache of the item_weaponbox pickup sound. 2024-01-30 00:40:03 -08:00
4e232c6875
Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt 2024-01-26 19:27:32 -08:00
381412e4ba
Gamerules: update player death sound def name 2024-01-08 15:29:28 -08:00
a8aa141778
Client: Remove duplicate g_specmodes[] definition 2024-01-08 15:28:44 -08:00
7d27c29c07
Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
a483cad84c
Remove code that's no longer being run 2023-11-13 10:46:42 -08:00
63a407bb71
WEAPON_EGON: Fix parameter order on Damage_Radius() 2023-11-13 10:46:02 -08:00
1be1c6bf47
WEAPON_CROWBAR: Don't create an impact spark 2023-11-13 10:45:41 -08:00
436dbe4641
Server: Respect mp_forcerespawn in multiplayer 2023-11-13 10:44:32 -08:00
64887cdabf
Remove view.qc and modelevent.qc 2023-10-12 14:41:00 -07:00
b1365cce22
Client: support game title fade-in 2023-09-27 14:07:45 -07:00
1d00e324dc
Client: Explicit precache of the muzzleflash models. 2023-09-18 18:46:19 -07:00
b18c87cccb
Adjust the flashlight a bit 2023-07-31 17:15:46 -07:00
6d3474b707
WEAPON_HANDGRENADE: projectile conversion to EDef 2023-07-30 10:06:03 -07:00
e342e72160
FX_Corpse: adjust bbox slightly, make it smaller. 2023-07-29 18:46:01 -07:00
25ac379c83
FX_Corpse: Add server-side animation code for the model 2023-07-29 18:01:46 -07:00
aaf15a3f28
WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs. 2023-07-27 23:48:16 -07:00
753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
24964d27c9
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead 2023-07-17 11:32:59 -07:00
e49810be8b
Restructuring of monster/weapon entitydef files 2023-07-16 22:47:01 -07:00
6a8ac02add
Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
67d2f03a26
Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now) 2023-06-01 10:16:25 -07:00
cb2a517624
Fix the weaponbox not spawning properly in MP. 2023-05-10 14:36:46 -07:00
0b2955695a
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:17:52 -07:00
70f1ed409f
Script definition tweaks for func_breakable behaviour/sounds 2023-05-01 05:51:20 -07:00