Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
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1 changed files with 2 additions and 1 deletions
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@ -19,7 +19,8 @@ void
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Game_RunClientCommand(void)
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{
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Footsteps_Update();
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PMove_Run();
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player pl = (player)self;
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pl.Physics_Run();
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}
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/* custom chat packet */
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