Run Physics_Run() directly instead of PMove_Run(), which will be removed

eventually.
This commit is contained in:
Marco Cawthorne 2021-06-18 09:27:27 +02:00
parent ea81900eba
commit fdb258af2e

View file

@ -19,7 +19,8 @@ void
Game_RunClientCommand(void)
{
Footsteps_Update();
PMove_Run();
player pl = (player)self;
pl.Physics_Run();
}
/* custom chat packet */